Editor doesn't reload changed resources.
Operating system or device - Godot version: Arch Linux 64bit - Godot 2.1 alpha compiled with b2a4908e9cc802a838a67f92dd66a17d3894c619
Issue description (what happened, and what was expected):
The editor doesn't reload changed resources generated by ResourceSaver.
Steps to reproduce:
- Create a resource and save it with ResourceSaver in script (
version 1
). - Open the resource with editor it seems everything is fine.
- Create another different resource and save it to the same path (
version 2
). - Open the overwrited resource you can see it still be the
version 1
. - Check the resource file with other text editor, it is correct.
- Reopen the project and open the resource file , it will show
version 2
Link to minimal example project (optional but very welcome):
https://drive.google.com/file/d/0B0AolAabr5edbXpEZkVnVXRXRTA/view