Depth of field blur combined with transparent materials
Godot version: 3.1
OS/device including version: Windows 10, Intel CPU, RTX 2070 GPU
Issue description: Transparent materials are being blurred as if affected by the DOF effect. They are within the range where they should take no blur from the DOF effect.
Steps to reproduce: Create a material with transparency Enable depth of field far blur Note blurred material when not in blur range
Minimal reproduction project:
- Object with transparent material
- Environment with DOF enabled DofFail.zip