Button shortcut not triggered from gamepad
I've searched for this issue but could not find anything similar.
I also apologize in advance in case this is a duplicate one.
Godot version:
Godot Engine v3.1.beta2.official
OS/device including version:
Sony VAIO SVE14A15FBW:
- Windows 10 x64
- Intel(R) Core(TM) i5-2450M @ 2.5GHz (4 CPUs)
- 6GB RAM
- AMD Radeon HD 7600M
- XBOX 360 wired gamepad
Issue description:
HUD Button Shortcut does not trigger InputEventAction for InputMap action "ui_select" when input source is a gamepad.
Steps to reproduce:
-
Load project Dodge the Creeps! from Godot's documentation.
-
Navigate to menu Project >> Project Settings >> Input Map.
-
Add a shortcut to your favorite button within the section "ui_select"
-
Set the shortcut for the Start Button in your HUD scene:
- Run the game.
Results
- The shortcut will work for the keyboard (spacebar), but not for the gamepad.
- I can move the character with the gamepad, no keys are broken or loose. I've tested it.
- Gamepad functions do work from GDScript.
Minimal reproduction project:
This is the original project, I apologize one more time if the bug is within it. Dodge the Creeps! 3.0.zip