servers/audio_server.cpp:256:59: runtime error: left shift of negative value -45259 with use_ubsan=1
Running latest master with one of the godot-demo-projects:
$ godot.x11.tools.64s --path ./2d/physics_platformer/
triggers shift of a negative value in audio server:
servers/audio_server.cpp:256:59: runtime error: left shift of negative value -45259
#0 0xb48e6a7 in AudioServer::_driver_process(int, int*) servers/audio_server.cpp:256
#1 0x46da071 in AudioDriverPulseAudio::thread_func(void*) drivers/pulseaudio/audio_driver_pulseaudio.cpp:335
#2 0x46c1bc8 in ThreadPosix::thread_callback(void*) drivers/unix/thread_posix.cpp:74
#3 0x7f4269cdc553 in start_thread (/lib64/libpthread.so.0+0x7553)
#4 0x7f42687cacce in __GI___clone (/lib64/libc.so.6+0xfacce)
servers/audio_server.cpp:260:59: runtime error: left shift of negative value -23074
#0 0xb48e72f in AudioServer::_driver_process(int, int*) servers/audio_server.cpp:260
#1 0x46da071 in AudioDriverPulseAudio::thread_func(void*) drivers/pulseaudio/audio_driver_pulseaudio.cpp:335
#2 0x46c1bc8 in ThreadPosix::thread_callback(void*) drivers/unix/thread_posix.cpp:74
#3 0x7f4269cdc553 in start_thread (/lib64/libpthread.so.0+0x7553)
#4 0x7f42687cacce in __GI___clone (/lib64/libc.so.6+0xfacce)