Color encoding inconsistancy
Created by: frankiezafe
Godot version: master, commit 96899b7ee1cb442ce9625232d558670fe7011c2c
OS/device including version: linux mint 18, 64bits
Issue description: When encoding 127 on the any RGB channel in the color picker, the value saved in the tscn is 0.498039. When scene is reloaded, the color picker displays 126. This is particularly unpleasant when trying to have precise control over shader via textures.
Steps to reproduce: Encode 127 in a Gradient via color picker, close the scene and reopen it.
Solution proposal: Propose an option in the editor to encode colors in float [0,1] instead of int [0,255]. just like it is in opengl and in tscn... Might be tricky for non-coders, but much more precise for devs :)
Thanks in advance,
françois z.