can_move_to seems not working
Created by: zoiba
I'm trying to check if a kinetic body can move to a determined position, can_move_to() should be the perfect choice for doing this but it seems not working properly. I've made a test case for illustrating that. You can download from this location: http://www.officinepixel.com/download/godot/testcase_can_move_to.zip when you run it you see KinematicBody trying to travel to Position3D but there is a rigid body in the between, so, when it reach the obstacle it stops. Despite this can_move_to() always returns true.