Hotkey for distraction-free mode on macOS conflicts with system hotkey (Ctrl+Cmd+D)
Godot version: 3.0.6.stable.official.8314054
OS/device including version: macOS 10.13.6 (17G65)
Issue description: It says in the tooltip that to make a panel fullscreen I should press ctrl+cmd+D, but it seems I have to press fm+ctrl+cmd+d
I'm on macOS - I checked with both expanded qwerty layout and regular german QWERTZ layout... . Happens regardless of weather the interface is german or english.
Steps to reproduce:
For exact steps - -Start a blank project. -Hover over the "expand to fullscreen" button on the top right of the scene view, notice that it says that the shortcut is ctrl+cmd+D -Try press them, notice that it does nothing -Press fn+ctrl+cmd+D, notice it has the intended effect of maximizing the panel.
Minimal reproduction project: Blank project should be enough to reproduce.