Text rendering performance low due to missing batching
Godot version:
Godot 3.1 compiled with 54988df9ce0227d9f933f6f82e2f9f1d35df28c0
OS/device including version:
Android 7.1.2 Qualcomm® Adreno™ 430 GPU OpenGL ES 3.1
Issue description:
Text rendering harms the FPS on Android with GLES3. In the screenshots below the same scene rendered with diffrent text content. More text rendered less FPS.
Steps to reproduce:
- Create a RichTextLabel and fill a long text as its text
- Export and run it on Android with GLES3
Minimal reproduction project: