Signals are not duplicated with their parent node when created from editor UI
Created by: kubecz3k
Bugsquad edit: Initially seen in 1.1 rc2 and still exists in 2.0 alpha b2f9acb8c96aed0505cbac21661e21e4acef710f commit
Update2 (20.01.2016) One more time, a better test project to test the issue: DuplicateTests.zip
Update: New sample project that replicate this issue in more straightforward way: https://dl.dropboxusercontent.com/u/168251/godot/bugsquad/NotDuplicatedSignalIssue.7z Also small video that shows how issue has been replicated in this sample (for quick judge): https://youtu.be/_fYBUKBWzrA
Old (not so relevant currently) content: It seems that VisibilityEnabler/Notifer is not working if it's on a scene that has been duplicated with .duplicate() method. Below is a link to sample project that illustrates the problem. https://dl.dropboxusercontent.com/u/168251/godot/some/issues/DuplicateIssue.7z