if Enable Debugging ((on / off) == off) exe crash.
Created by: OlexiyKravchuk
I tried to test the ability to export to Windows x32, in the mode of release, after the export was created EXE file when I run, it creates a window, it shows Godot logo, and then, there comes a crashed, but if I put the flag enable debugging (on), and exported project, the EXE file runs the game normally. I tried different projects and 3D and 2D but it happens everywhere identical.