Relative position of mouse motion event is always (0,0) with captured mouse in HTML5 export
Created by: SiXoS
Godot version: 3.0.2
OS/device including version: Windows 10 GTX GeForce 970 Mozilla Firefox
Issue description: Captured mouse Listening to mouse motion event event.relative is always (0,0)
Steps to reproduce: Run below project in browser. It will print the vectors when you move the mouse.
Minimal reproduction project: https://github.com/SiXoS/Broken-Capture