1. 13 Oct, 2012 1 commit
  2. 04 Apr, 2012 1 commit
    • Axel Lin's avatar
      Input: gameport - add helper macro for gameport_driver boilerplate · 45b2604e
      Axel Lin authored
      This patch introduces the module_gameport_driver macro which is a
      convenience macro for gameport driver modules similar to
      module_platform_driver. It is intended to be used by drivers
      which init/exit section does nothing but registers/unregisters the
      gameport driver. By using this macro it is possible to eliminate a
      few lines of boilerplate code per gameport driver.
      
      Based on work done by Lars-Peter Clausen <lars@metafoo.de> for
      other buses (i2c and spi).
      Signed-off-by: default avatarAxel Lin <axel.lin@gmail.com>
      Signed-off-by: default avatarDmitry Torokhov <dtor@mail.ru>
      45b2604e
  3. 01 Nov, 2011 1 commit
  4. 31 Oct, 2011 1 commit
    • Paul Gortmaker's avatar
      include: convert various register fcns to macros to avoid include chaining · eb5589a8
      Paul Gortmaker authored
      The original implementations reference THIS_MODULE in an inline.
      We could include <linux/export.h>, but it is better to avoid chaining.
      
      Fortunately someone else already thought of this, and made a similar
      inline into a #define in <linux/device.h> for device_schedule_callback(),
      [see commit 523ded71] so follow that precedent here.
      
      Also bubble up any __must_check that were used on the prev. wrapper inline
      functions up one to the real __register functions, to preserve any prev.
      sanity checks that were used in those instances.
      Signed-off-by: default avatarPaul Gortmaker <paul.gortmaker@windriver.com>
      eb5589a8
  5. 14 Sep, 2010 2 commits
  6. 30 Mar, 2010 1 commit
    • Tejun Heo's avatar
      include cleanup: Update gfp.h and slab.h includes to prepare for breaking... · 5a0e3ad6
      Tejun Heo authored
      include cleanup: Update gfp.h and slab.h includes to prepare for breaking implicit slab.h inclusion from percpu.h
      
      percpu.h is included by sched.h and module.h and thus ends up being
      included when building most .c files.  percpu.h includes slab.h which
      in turn includes gfp.h making everything defined by the two files
      universally available and complicating inclusion dependencies.
      
      percpu.h -> slab.h dependency is about to be removed.  Prepare for
      this change by updating users of gfp and slab facilities include those
      headers directly instead of assuming availability.  As this conversion
      needs to touch large number of source files, the following script is
      used as the basis of conversion.
      
        http://userweb.kernel.org/~tj/misc/slabh-sweep.py
      
      The script does the followings.
      
      * Scan files for gfp and slab usages and update includes such that
        only the necessary includes are there.  ie. if only gfp is used,
        gfp.h, if slab is used, slab.h.
      
      * When the script inserts a new include, it looks at the include
        blocks and try to put the new include such that its order conforms
        to its surrounding.  It's put in the include block which contains
        core kernel includes, in the same order that the rest are ordered -
        alphabetical, Christmas tree, rev-Xmas-tree or at the end if there
        doesn't seem to be any matching order.
      
      * If the script can't find a place to put a new include (mostly
        because the file doesn't have fitting include block), it prints out
        an error message indicating which .h file needs to be added to the
        file.
      
      The conversion was done in the following steps.
      
      1. The initial automatic conversion of all .c files updated slightly
         over 4000 files, deleting around 700 includes and adding ~480 gfp.h
         and ~3000 slab.h inclusions.  The script emitted errors for ~400
         files.
      
      2. Each error was manually checked.  Some didn't need the inclusion,
         some needed manual addition while adding it to implementation .h or
         embedding .c file was more appropriate for others.  This step added
         inclusions to around 150 files.
      
      3. The script was run again and the output was compared to the edits
         from #2 to make sure no file was left behind.
      
      4. Several build tests were done and a couple of problems were fixed.
         e.g. lib/decompress_*.c used malloc/free() wrappers around slab
         APIs requiring slab.h to be added manually.
      
      5. The script was run on all .h files but without automatically
         editing them as sprinkling gfp.h and slab.h inclusions around .h
         files could easily lead to inclusion dependency hell.  Most gfp.h
         inclusion directives were ignored as stuff from gfp.h was usually
         wildly available and often used in preprocessor macros.  Each
         slab.h inclusion directive was examined and added manually as
         necessary.
      
      6. percpu.h was updated not to include slab.h.
      
      7. Build test were done on the following configurations and failures
         were fixed.  CONFIG_GCOV_KERNEL was turned off for all tests (as my
         distributed build env didn't work with gcov compiles) and a few
         more options had to be turned off depending on archs to make things
         build (like ipr on powerpc/64 which failed due to missing writeq).
      
         * x86 and x86_64 UP and SMP allmodconfig and a custom test config.
         * powerpc and powerpc64 SMP allmodconfig
         * sparc and sparc64 SMP allmodconfig
         * ia64 SMP allmodconfig
         * s390 SMP allmodconfig
         * alpha SMP allmodconfig
         * um on x86_64 SMP allmodconfig
      
      8. percpu.h modifications were reverted so that it could be applied as
         a separate patch and serve as bisection point.
      
      Given the fact that I had only a couple of failures from tests on step
      6, I'm fairly confident about the coverage of this conversion patch.
      If there is a breakage, it's likely to be something in one of the arch
      headers which should be easily discoverable easily on most builds of
      the specific arch.
      Signed-off-by: default avatarTejun Heo <tj@kernel.org>
      Guess-its-ok-by: default avatarChristoph Lameter <cl@linux-foundation.org>
      Cc: Ingo Molnar <mingo@redhat.com>
      Cc: Lee Schermerhorn <Lee.Schermerhorn@hp.com>
      5a0e3ad6
  7. 06 Jan, 2010 1 commit
  8. 09 May, 2009 1 commit
  9. 30 Jul, 2008 2 commits
  10. 16 May, 2008 1 commit
  11. 13 Dec, 2006 1 commit
  12. 25 Apr, 2006 1 commit
  13. 26 Mar, 2006 1 commit
  14. 19 Feb, 2006 1 commit
  15. 31 Oct, 2005 1 commit
    • Tim Schmielau's avatar
      [PATCH] fix missing includes · 4e57b681
      Tim Schmielau authored
      I recently picked up my older work to remove unnecessary #includes of
      sched.h, starting from a patch by Dave Jones to not include sched.h
      from module.h. This reduces the number of indirect includes of sched.h
      by ~300. Another ~400 pointless direct includes can be removed after
      this disentangling (patch to follow later).
      However, quite a few indirect includes need to be fixed up for this.
      
      In order to feed the patches through -mm with as little disturbance as
      possible, I've split out the fixes I accumulated up to now (complete for
      i386 and x86_64, more archs to follow later) and post them before the real
      patch.  This way this large part of the patch is kept simple with only
      adding #includes, and all hunks are independent of each other.  So if any
      hunk rejects or gets in the way of other patches, just drop it.  My scripts
      will pick it up again in the next round.
      Signed-off-by: default avatarTim Schmielau <tim@physik3.uni-rostock.de>
      Signed-off-by: default avatarAndrew Morton <akpm@osdl.org>
      Signed-off-by: default avatarLinus Torvalds <torvalds@osdl.org>
      4e57b681
  16. 28 May, 2005 1 commit
    • Adrian Bunk's avatar
      Input: · 668d1e60
      Adrian Bunk authored
      This patch adds dummy gameport_register_port, gameport_unregister_port
      and gameport_set_phys functions to gameport.h for the case when a driver
      can't use gameport.
      
      This fixes the compilation of some OSS drivers with GAMEPORT=n without
      the need to #if inside every single driver.
      
      This patch also removes the non-working and now obsolete SOUND_GAMEPORT.
      
      This patch is also an alternative solution for ALSA drivers with similar
      problems (but #if's inside the drivers might have the advantage of
      saving some more bytes of gameport is not available).
      
      The only user-visible change is that for GAMEPORT=m the affected OSS
      drivers are now allowed to be built statically (but they won't have
      gameport support).
      Signed-off-by: Adrian Bunk's avatarAdrian Bunk <bunk@stusta.de>
      Signed-off-by: default avatarVojtech Pavlik <vojtech@suse.cz>
      Signed-off-by: default avatarDmitry Torokhov <dtor@mail.ru>
      668d1e60
  17. 16 Apr, 2005 1 commit
    • Linus Torvalds's avatar
      Linux-2.6.12-rc2 · 1da177e4
      Linus Torvalds authored
      Initial git repository build. I'm not bothering with the full history,
      even though we have it. We can create a separate "historical" git
      archive of that later if we want to, and in the meantime it's about
      3.2GB when imported into git - space that would just make the early
      git days unnecessarily complicated, when we don't have a lot of good
      infrastructure for it.
      
      Let it rip!
      1da177e4