Commit 17ba7377 authored by frankie's avatar frankie 💬

old files cleanup

parent b34a6496
<!DOCTYPE html>
<html lang="en">
<head>
<title>Geraldine</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link rel="stylesheet" href="css/normalize.css"/>
<link rel="stylesheet" href="css/style.css"/>
</head>
<body>
<div id="container"></div>
<!-- UI -->
<div id="panel">
<h1 class="main_title">SYSIPHUS</h1>
<p class="baseline">avatar @ work</p>
<table id="info_animations" class="info_table">
<thead>
<tr>
<th title="list of loaded animations" colspan="7" class="first last">animations</th>
</tr>
<tr>
<th class="name first" title="name of the animation">name</th>
<th class="duration" title="total duration, in seconds">sec</th>
<th class="time" title="current time, in seconds">tm</th>
<th class="speed" title="time multiplier, or speed">spd</th>
<th class="weight" title="weight of the animation">wght</th>
<th class="looped" title="loop event">lpd</th>
<th class="radio last" title="animation selector">&nbsp;</th>
</tr>
</thead>
<tbody id="info_animations_body"></tbody>
</table>
<table id="info_tracking_head" class="info_table">
<thead>
<tr>
<th title="list of loaded scale presets" colspan="3" class="first last">tracking info</th>
</tr>
<tr>
<th title="name of the animation" class="first">name</th>
<th class="weight" title="weight of the tracked object">wght</th>
<th title="inflations selector" class="last">&nbsp;</th>
</tr>
</thead>
<tbody id="info_tracking_head_body"></tbody>
</table>
<table id="info_scale_presets" class="info_table">
<thead>
<tr>
<th title="list of loaded scale presets" colspan="2" class="first last">scale presets</th>
</tr>
<tr>
<th title="name of the animation" class="first">name</th>
<th title="inflations selector" class="last">&nbsp;</th>
</tr>
</thead>
<tbody id="info_scale_presets_body"></tbody>
<tfoot>
<tr>
<th colspan="2" class="debugger_label first last">debugger</th>
</tr>
<tr>
<td title="debugger" colspan="7" class="first last"><div id="debugger"></div></th>
</tr>
</tfoot>
</table>
</div>
<!-- three.js includes -->
<script src="build/three.js"></script>
<!-- <script src="js/threejs/libs/ammo.js"></script> -->
<script src="js/threejs/loaders/ColladaLoader.js"></script>
<script src="js/threejs/controls/OrbitControls.js"></script>
<script src="js/threejs/Detector.js"></script>
<script src="js/threejs/libs/stats.min.js"></script>
<script src="js/threejs/libs/dat.gui.min.js"></script>
<!-- sysiphus includes -->
<script src="js/Interpolation.js"></script>
<!-- <script src="js/BoneController.js"></script> -->
<script src="js/BoneScalePreset.js"></script>
<!-- <script src="js/BoneManager.js"></script> -->
<script src="js/SysiphusBone.js"></script>
<script src="js/SysiphusAvatar.js"></script>
<!-- letś start the app -->
<script src="js/main_collada.js"></script>
</body>
</html>
<!--
_________ ____ .-. _________/ ____ .-. ____
__|__ (_)_/(_)( )____< \| ( ) (_)
`-' `-'
libre video game bazaar
____________________________________ ? ____________________________________
(._.)
This file is part of sysiphus project
For the latest info, see http://polymorph.cool/
Copyright (c) 2018 polymorph.cool
All rights reserved.
MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED *AS IS*, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
___________________________________( ^3^)_____________________________________
ascii font: rotated by MikeChat & myflix
have fun and be cool :)
-->
<!DOCTYPE html>
<html lang="en">
<head>
<title>Geraldine</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link rel="stylesheet" href="css/normalize.css"/>
<link rel="stylesheet" href="css/style.css"/>
</head>
<body>
<div id="container"></div>
<!-- UI -->
<div id="panel">
<h1 class="main_title">SYSIPHUS</h1>
<p class="baseline">avatar @ work</p>
<table id="info_animations" class="info_table">
<thead><tr>
<th title="warning" class="first last credits">warning</th>
</tr>
<tr>
<td class="first last warning">
under development, appearence and behaviour might be hazardous...
<br/><br/>
</td>
</tr>
<tr>
<th title="list of loaded animations" class="first last presentation">presentat[ion|ie|ion]</th>
</tr>
<tr>
<td class="first last presentation">
<span class="language_marker">en</span> Sisyphus is a research on the parameters defining these digital humans. For whom and by whom are these spaces intended, ergonomics and efficiency? What data is used to define this body? Are these simulations designing an architecture or is architecture the design of the body?
<br/><br/>
</td>
</tr>
<tr>
<td class="first last presentation">
<span class="language_marker">nl</span> Sisyphus is een onderzoek naar de parameters die deze digitale mensen definiëren. Voor wie en door wie zijn deze ruimtes bedoeld, ergonomie en efficiëntie? Welke gegevens worden gebruikt om dit orgaan te definiëren? Ontwerpen deze simulaties een architectuur of is architectuur het ontwerp van het lichaam?
<br/><br/>
</td>
</tr>
<tr>
<td class="first last presentation">
<span class="language_marker">fr</span> Sisyphus est une recherche sur les paramètres définissant ces humains numériques. Pour qui et par qui ces espaces, ergonomie et efficience sont-ils destinés? Quelles sont les données utilisées pour définir ce corps? Ces simulations sont-elles en train de concevoir une architecture ou est-ce que l'architecture est la conception du corps?
<br/><br/>
</td>
</tr>
<tr>
<th title="credits" class="first last credits">credits</th>
</tr>
<tr>
<td class="first last credits">
<a href="http://technofle.sh">Simone Niquille</a><br/>
<a href="http://polymorph.cool">François Zajega</a><br/>
<br/>
<a href="http://www.arts-numeriques.culture.be/"><img src="textures/fwb-logo.png"/></a><br/>
</td>
</tr>
</table>
<br/><br/>
<table id="info_animations" class="info_table">
<thead>
<tr>
<th title="list of loaded animations" colspan="7" class="first last">debug area<br/>animations</th>
</tr>
<tr>
<th class="radio first" title="animation selector">&nbsp;</th>
<th class="name" title="name of the animation">name</th>
<th class="duration" title="total duration, in seconds">sec</th>
<th class="time" title="current time, in seconds">tm</th>
<th class="speed" title="time multiplier, or speed">spd</th>
<th class="weight" title="weight of the animation">wght</th>
<th class="looped last" title="loop event">lpd</th>
</tr>
</thead>
<tbody id="info_animations_body"></tbody>
</table>
<table id="info_tracking_head" class="info_table">
<thead>
<tr>
<th title="list of loaded scale presets" colspan="3" class="first last">tracking info</th>
</tr>
<tr>
<th class="first" title="inflations selector">&nbsp;</th>
<th class="name" title="name of the animation">name</th>
<th class="weightlast" title="weight of the tracked object">wght</th>
</tr>
</thead>
<tbody id="info_tracking_head_body"></tbody>
</table>
<table id="info_pouf_head" class="info_table">
<thead>
<tr>
<th title="list of loaded morph targets" colspan="3" class="first last">morph targets</th>
</tr>
<tr>
<th class="first" title="morpher selector">&nbsp;</th>
<th class="name" title="name of the morph">name</th>
<th class="weight last" title="weight of the morph object">wght</th>
</tr>
</thead>
<tbody id="info_pouf_body"></tbody>
</table>
<table id="info_scale_presets" class="info_table">
<!-- <thead>
<tr>
<th title="list of loaded scale presets" colspan="2" class="first last">scale presets</th>
</tr>
<tr>
<th title="inflations selector" class="first">&nbsp;</th>
<th title="name of the animation" class="last">name</th>
</tr>
</thead> -->
<tbody id="info_scale_presets_body"></tbody>
<tfoot>
<tr>
<th colspan="2" class="debugger_label first last">debugger</th>
</tr>
<tr>
<td title="debugger" colspan="7" class="first last"><div id="debugger"></div></th>
</tr>
</tfoot>
</table>
</div>
<!-- three.js includes -->
<script src="build/three.js"></script>
<script src="js/threejs/loaders/ColladaLoader.js"></script>
<script src="js/threejs/controls/OrbitControls.js"></script>
<script src="js/threejs/Detector.js"></script>
<script src="js/threejs/libs/stats.min.js"></script>
<script src="js/threejs/libs/dat.gui.min.js"></script>
<!-- sysiphus utils -->
<script src="js/utils/Basics.js"></script>
<script src="js/utils/Interpolation.js"></script>
<script src="js/utils/MorphableMesh.js"></script>
<!-- sysiphus includes -->
<script src="js/BoneScalePreset.js"></script>
<script src="js/SysiphusBone.js"></script>
<script src="js/SysiphusAvatar.js"></script>
<script src="js/PantonPouf.js"></script>
<!-- letś start the app -->
<script src="js/main_debug.js"></script>
</body>
</html>
<html>
<h2 id="title">Testing connection with server 51.15.234.17/timestamp
(nodejs, timestamp management)</h2>
<div id="message">message</div>
<div id="debugger">debugger</div>
<script type="text/javascript">
// var tserver = "/timestamp";
var tserver = "http://51.15.234.17/timestamp";
function debug_json( e ) {
document.getElementById("debugger").innerHTML = JSON.stringify(e, null, 4);
}
function message( e ) {
document.getElementById("message").innerHTML = e;
}
function load() {
var xobj = new XMLHttpRequest();
xobj.caller = this;
xobj.overrideMimeType("application/json");
xobj.open('GET', tserver, true);
xobj.onreadystatechange = function () {
if (xobj.readyState == 4 && xobj.status == "200") {
try{
var data = JSON.parse( xobj.responseText );
debug_json( data );
message( data['info'] + "<br/>revisit in: " + data['revisit'] );
if ( data['shape_swap'] ) {
document.getElementById("title").style.background = "#f00";
} else {
document.getElementById("title").style.background = "#fff";
}
setTimeout( function(){ load(); }, data['revisit'] / 10 );
} catch( exception ) {
message( "parsing of " + tserver + " failed" );
}
} else if ( xobj.status != "200" ) {
message( "connection to " + tserver + " failed" );
}
}
xobj.send(null);
}
load();
</script>
</html>
<!DOCTYPE html>
<html lang="en">
<head>
<title>Geraldine fashion</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link rel="stylesheet" href="css/normalize.css"/>
<link rel="stylesheet" href="css/style.css"/>
</head>
<body>
<div id="container"></div>
<!-- three.js includes -->
<script src="build/three.js"></script>
<!-- <script src="js/threejs/libs/ammo.js"></script> -->
<script src="js/threejs/loaders/ColladaLoader.js"></script>
<script src="js/threejs/controls/OrbitControls.js"></script>
<script src="js/threejs/Detector.js"></script>
<script src="js/threejs/libs/stats.min.js"></script>
<script src="js/threejs/libs/dat.gui.min.js"></script>
<!-- sysiphus includes -->
<script src="js/Basics.js"></script>
<script src="js/Interpolation.js"></script>
<!-- <script src="js/BoneController.js"></script> -->
<script src="js/BoneScalePreset.js"></script>
<!-- <script src="js/BoneManager.js"></script> -->
<script src="js/SysiphusBone.js"></script>
<script src="js/SysiphusAvatar.js"></script>
<!-- letś start the app -->
<script src="js/main_fashion.js"></script>
</body>
</html>
<!--
_________ ____ .-. _________/ ____ .-. ____
__|__ (_)_/(_)( )____< \| ( ) (_)
`-' `-'
libre video game bazaar
____________________________________ ? ____________________________________
(._.)
This file is part of sysiphus project
For the latest info, see http://polymorph.cool/
Copyright (c) 2018 polymorph.cool
All rights reserved.
MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED *AS IS*, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
___________________________________( ^3^)_____________________________________
ascii font: rotated by MikeChat & myflix
have fun and be cool :)
-->
<!DOCTYPE html>
<html lang="en">
<head>
<title>Geraldine's playdo</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link rel="stylesheet" href="css/normalize.css"/>
<link rel="stylesheet" href="css/style.css"/>
</head>
<body>
<div id="container"></div>
<!-- three.js includes -->
<script src="build/three.js"></script>
<!-- <script src="js/threejs/libs/ammo.js"></script> -->
<script src="js/threejs/loaders/ColladaLoader.js"></script>
<script src="js/threejs/loaders/FBXLoader.js"></script>
<script src="js/threejs/libs/inflate.min.js"></script>
<script src="js/threejs/controls/OrbitControls.js"></script>
<script src="js/threejs/Detector.js"></script>
<script src="js/threejs/libs/stats.min.js"></script>
<script src="js/threejs/libs/dat.gui.min.js"></script>
<!-- sysiphus includes -->
<script src="js/utils/Basics.js"></script>
<script src="js/utils/Interpolation.js"></script>
<script src="js/utils/MorphableMesh.js"></script>
<script src="js/BoneScalePreset.js"></script>
<script src="js/SysiphusBone.js"></script>
<script src="js/SysiphusAvatar.js"></script>
<script src="js/PantonPouf.js"></script>
<!-- letś start the app -->
<script src="js/main_keyshapes.js"></script>
</body>
</html>
<!DOCTYPE html>
<html lang="en">
<head>
<title>Geraldine cushin</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link rel="stylesheet" href="css/normalize.css"/>
<link rel="stylesheet" href="css/style.css"/>
</head>
<body>
<div id="container"></div>
<!-- three.js includes -->
<script src="build/three.js"></script>
<!-- physics -->
<script src="js/threejs/libs/ammo.js"></script>
<!-- <script src="js/threejs/libs/ammo.js"></script> -->
<script src="js/threejs/loaders/ColladaLoader.js"></script>
<script src="js/threejs/controls/OrbitControls.js"></script>
<script src="js/threejs/Detector.js"></script>
<script src="js/threejs/libs/stats.min.js"></script>
<script src="js/threejs/libs/dat.gui.min.js"></script>
<!-- sysiphus includes -->
<script src="js/Basics.js"></script>
<script src="js/Interpolation.js"></script>
<script src="js/BoneScalePreset.js"></script>
<script src="js/SysiphusBone.js"></script>
<script src="js/SysiphusAvatar.js"></script>
<script src="js/CushinWorld.js"></script>
<script src="js/Cushin.js"></script>
<!-- letś start the app -->
<script src="js/main_softbody.js"></script>
</body>
</html>
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