The item tier does not define the unidentified item pattern (item types do, see this [wiki section](https://gitlab.com/phoenix-dvpmt/mmoitems/-/wikis/Item%20Types#how-to-create-new-item-types)). The `name` option corresponds to the tier name displayed in the unidentified item lore. The `range` option corresponds to the unidentified item level range which only displays when the item has the `Required Level` option.\
The item tier does not define the unidentified item pattern (item types do, see this [wiki section](ItemTypes#how-to-create-new-item-types)). The `name` option corresponds to the tier name displayed in the unidentified item lore. The `range` option corresponds to the unidentified item level range which only displays when the item has the `Required Level` option.\
The level range gives an extra info to the player and lets him know approximately the level of the weapon. Since he can also see the item tier, he can decide whether or not he would like to identify the item. The `prefix` option is used to add a color prefix to both the unidentified item display name, and the tier name displayed in the item lore.

## Modifier Capacity (Item Generation)
**Make sure you learn about**[**item generation**](https://gitlab.com/phoenix-dvpmt/mmoitems/-/wikis/Item%20Creation#how-items-work-very-important)**,**[**item templates**](https://gitlab.com/phoenix-dvpmt/mmoitems/-/wikis/Item%20Templates)**and**[**item modifiers**](https://gitlab.com/phoenix-dvpmt/mmoitems/-/wikis/Item%20Modifiers)**first.**
**Make sure you learn about**[**item generation**](ItemCreation#how-items-work-very-important)**,**[**item templates**](ItemTemplates) **and**[**item modifiers**](ItemModifiers) **first.**
This is a sample from the default item-tiers.yml which we'll be breaking down to understand how to setup modifier capacity for your item tiers.
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@@ -89,6 +89,6 @@ UNCOMMON:
The `generation.chance` option determines the chance for your item tier to be selected when generating a random item. If set to 0.15, your item will have a 15% chance to be Uncommon.
The `generation.capacity` config section defines the tier modifier capacity, and it works like a regular [numeric stat formula](https://gitlab.com/phoenix-dvpmt/mmoitems/-/wikis/Item-Stats-and-Options#numeric-stats). The formula is basically the following: `capacity = <base> + <item level> \* <scale>` to which you add a +/-`<spread>`% offset which a maximum offset of `<max-spread>`%.
The `generation.capacity` config section defines the tier modifier capacity, and it works like a regular [numeric stat formula](Item-Stats-and-Options#numeric-stats). The formula is basically the following: `capacity = <base> + <item level> \* <scale>` to which you add a +/-`<spread>`% offset which a maximum offset of `<max-spread>`%.
For instance, using the capacity formula in the config sample above, let's say we are generating a level 12 item: `average-capacity = 6 + 0.1 \* 12 = 7.2`. Since there's a 30% max spread, the capacity final value will be randomly picked between `70% of 7.2 = 5.04` and `130% of 7.2 = 9,36`, with an average +/- 10% offset (relative to the average value of 7.2).