Custom durability is a really powerful system that allows you to create items with a set amount of uses, unlike the vanilla durability system which forces you to always have the same amount of uses for a type of item -unless you use the Unbreaking enchant which may just look unclean-.\
All items can have a _Max Durability_ stat, which defines how many times the item can be used before either **breaking** or **becoming unusable**. The _Lost when Broken_ item option defines whether or not the item will be lost when it reaches 0 durability.
Durability is displayed on the item vanilla durability bar, however you may also display the player's held item durability using PAPI placeholders. Items can be repaired at the anvil or using repairing consumables.
Durability is displayed on the item vanilla durability bar, however you may also display the player's held item durability using PAPI placeholders. Items can be repaired only using repairing consumables.
Since the custom durability system mimics the vanilla durability, there is no longer a way to have a custom textured item with durability in **1.13 or earlier**. 1.14 introduces a CustomModelData tab which can be used to apply a custom texture whatever durability the item has, however since the newest MMOItems durability system overrides the vanilla one, it is no longer possible to have these two options in 1.13, which is the main reason why we would advise 1.13 users to update to 1.14 or 1.15.