Update Combat authored by Taner's avatar Taner
......@@ -6,8 +6,6 @@ Combat logging is a useful feature which lets players know when they enter or qu
## Resource Regeneration
Combat log also dictates when the player should be able to regen their resources i.e health, mana and stamina. For instance, you can setup a Warrior class which has a base flat health regeneration rate, and which additionally regens 10% of his missing health every second **when out of combat**. This can be applied to any class, any resource, the off combat option can be disabled, the % can scale on the player's level, and you can make it so the regenerated amount also scales on the player's **missing** health instead. More information [over this page](Player Resources).
**What follows is still under construction and describes features which are only available in ML 1.5.1 dev builds.**
## PvP/PvE Interaction Rules
These rules basically determine in which contexts any given player can "interact" with another player. An "interaction" may refer to a skill or an attack. This obviously depends on the location of the two players (is the PvP flag on?), the relationship between the players (are they in the same party/guild?) as well as the interaction type (is it a damaging skill, or a buff?).
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