@@ -9,9 +9,11 @@ Combat log also dictates when the player should be able to regen their resources
**What follows is still under construction and describes features which are only available in ML 1.5.1 dev builds.**
## PvP/PvE Interaction Rules
These rules basically determine in which contexts any given player can "interact" with another player. An "interaction" may refer to a skill or an attack. This obviously depends on the location of the two players (is the PvP flag on?), the relationship between the players (are they in the same party?) as well as the interaction type (is it a damaging skill, or a buff?).
These rules basically determine in which contexts any given player can "interact" with another player. An "interaction" may refer to a skill or an attack. This obviously depends on the location of the two players (is the PvP flag on?), the relationship between the players (are they in the same party/guild?) as well as the interaction type (is it a damaging skill, or a buff?).
Player interactions include anything from healing/buff skills, to MMOItems staff/whip/musket attacks or even simple melee or projectile vanilla attacks. There are some interactions that we want to disable, for instance being able to damage or cast damaging skills onto party/guild members. Interaction rules are made for that.
Player interactions include anything from healing/buff skills, to MMOItems staff/whip/musket attacks or even simple melee or projectile vanilla attacks. There are some interactions that we want to disable>: for instance, being able to damage or cast damaging skills onto party/guild members. Interaction rules are mainly designed to disable friendly fire.
Two players can have two different _relationships_ (as defined above) at the same time. They can be in the same party while being in different guilds (although it is quite rare) - in that case, PvP is disabled as long as one of the two relationships prevent PvP.
### Supported Group plugins
_By groups we are refering to factions, guilds, clans, kindgoms, etc. MMOCore handles these groups in the same way._
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@@ -28,7 +30,7 @@ _By groups we are refering to factions, guilds, clans, kindgoms, etc. MMOCore ha
- PartyAndFriends (Spigot & Proxy)
- Parties
Two players can have two different relations. They can be in the same party while being in different guilds (although it is quite rare) - in that case, PvP is disabled as long as one of the two relationships prevent PvP.
### What you can configure
MythicLib lets you configure a sort of three-dimensional array where you can choose to enable OR disable any combination of these three parameters: