Enable Active Effects for Vehicles
Feature Summary
Active Effects GUI for vehicle sheets.
User Experience
Vehicles currently can only have AEs using script macros or other code and are then outside of the users control. While many settings might not need that, other settings which rely heavily on vehicles (i.e. 50F) will profit a lot from this.
Priority/Importance
Medium. Vehicles were not touched in some time and Active Effects became an essential Foundry mechanic in the meantime.