Handle turn-based actions for Incapacitation from Wounds
Feature Summary
If a player character is Incapacitated, handle some of the effects during combat turns
User Experience
- Prompt for Vigor roll when Incapacitated
- Critical Failure: Character dies.
-
Failure:
- Prompt for Benny/reroll if desired
- Roll on Injury Table if failure accepted.
- Apply Injury where possible or add status/Hindrance?
- Apply Bleeding Out status
-
Success:
- Same as Failure
- Removed Injuries when all Wounds are healed. (Track injury with a
temporary
flag?)
- Raise: 24 hours or when all Wounds are healed. (Functionally, this is the same as Success.)
- On each subsequent turn...
- Ignore card draw Edges and Hindrances when initiative is drawn (e.g., Quick, Level Headed, Hesitant, etc.)
-
If Bleeding Out is true, prompt for Vigor roll.
- Failure: Death
- Success: Prompt for Vigor roll next turn
-
Raise:
- Stabilized
- Remove Bleeding Out status
Priority/Importance
TBD. List of potential automations. Yadda, yadda, yadda.
Edited by Kristian Serrano