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Handle turn-based actions for Incapacitation from Wounds

Feature Summary

If a player character is Incapacitated, handle some of the effects during combat turns

User Experience

  1. Prompt for Vigor roll when Incapacitated
    • Critical Failure: Character dies.
    • Failure:
      1. Prompt for Benny/reroll if desired
      2. Roll on Injury Table if failure accepted.
      3. Apply Injury where possible or add status/Hindrance?
      4. Apply Bleeding Out status
    • Success:
      1. Same as Failure
      2. Removed Injuries when all Wounds are healed. (Track injury with a temporary flag?)
    • Raise: 24 hours or when all Wounds are healed. (Functionally, this is the same as Success.)
  2. On each subsequent turn...
    • Ignore card draw Edges and Hindrances when initiative is drawn (e.g., Quick, Level Headed, Hesitant, etc.)
    • If Bleeding Out is true, prompt for Vigor roll.
      • Failure: Death
      • Success: Prompt for Vigor roll next turn
      • Raise:
        • Stabilized
        • Remove Bleeding Out status

Priority/Importance

TBD. List of potential automations. Yadda, yadda, yadda.

Edited by Kristian Serrano