Commit 5fca41ab authored by Rémi Verschelde's avatar Rémi Verschelde

Devtools: Remove obsolete skin cmds, fix docs

parent 919ccd0d
......@@ -124,9 +124,8 @@ cellophane - makes everyone invisible, except for the shadows.
Character appearance
~~~~~~~~~~~~~~~~~~~~
cellar door, rambo, kungfu, white, brown, black - changes your skin to the
respective outfit. Note: this command is a little glitchy sometimes. You
may have to enter it multiple times before it changes.
lizardwolf, darko - changes your skin to the respective easter egg texture.
Normal skins are available via the ctrl+alt+t hotkey.
tintr (float) - sets the redness of your clothes.
This only affects the color of future clothes, so you must set it in
advance. It must be a value from 0 to 1.
......
......@@ -321,11 +321,6 @@ void ch_save(const char* args)
fclose(tfile);
}
void ch_cellar(const char*)
{
Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurDarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
}
void ch_tint(const char* args)
{
sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
......@@ -492,39 +487,14 @@ void ch_wolfie(const char*)
set_proportion(0, "1 1 1 1");
}
void ch_wolf(const char*)
{
Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurWolfGrey.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
}
void ch_snowwolf(const char*)
{
Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurWolfSnow.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
}
void ch_darkwolf(const char*)
{
Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurWolfDark.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
}
void ch_lizardwolf(const char*)
{
Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurWolfLizard.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
}
void ch_white(const char*)
{
Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurWhite.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
}
void ch_brown(const char*)
void ch_darko(const char*)
{
Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurBrown.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
}
void ch_black(const char*)
{
Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurBlack.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurDarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
}
void ch_sizemin(const char*)
......
......@@ -22,7 +22,6 @@ DECLARE_COMMAND(quit)
DECLARE_COMMAND(map)
DECLARE_COMMAND(save)
DECLARE_COMMAND(cellar)
DECLARE_COMMAND(tint)
DECLARE_COMMAND(tintr)
DECLARE_COMMAND(tintg)
......@@ -50,13 +49,8 @@ DECLARE_COMMAND(belt)
DECLARE_COMMAND(cellophane)
DECLARE_COMMAND(funnybunny)
DECLARE_COMMAND(wolfie)
DECLARE_COMMAND(wolf)
DECLARE_COMMAND(snowwolf)
DECLARE_COMMAND(darkwolf)
DECLARE_COMMAND(lizardwolf)
DECLARE_COMMAND(white)
DECLARE_COMMAND(brown)
DECLARE_COMMAND(black)
DECLARE_COMMAND(darko)
DECLARE_COMMAND(sizemin)
DECLARE_COMMAND(viewdistance)
......
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