As it stands, the version of Lugaru in this repository supports Linux, OSX and Windows. Not all toolchains are tested, thus we would welcome help from new contributors especially regarding MSVC and OSX support.
You will need the following development libraries and tools, usually available via your package manager (dnf, urpmi, apt, brew, etc.):
- Mesa OpenGL Utility library (GLU)
- LibJPEG (TurboJPEG)
- OpenAL Soft
- Ogg, Vorbis and Vorbisfile
Both GCC and Clang are supported as compilers. Define the
variables according to the compiler you want to use, if not the default one.
Then build with:
mkdir build && cd build cmake .. make
lugaru binary will expect to find the
Data/ folder next to
it, so either copy
build/lugaru in the main directory, or create a symbolic
link to run the game.
If you want to package Lugaru for a GNU/Linux distribution, or if you want to
install it system-wide locally, you need to set the
option, and (optionally) define the CMAKE_INSTALL_BINDIR and _DATADIR if they
differ from the default ones (
share appended to the prefix).
mkdir build && cd build cmake -DSYSTEM_INSTALL=ON \ -DCMAKE_INSTALL_BINDIR=games \ -DCMAKE_INSTALL_DATADIR=share/games \ .. make sudo make install
The instructions are similar to the GNU/Linux ones, provided you have installed Xcode and the required dependencies (e.g. via homebrew).
As of now, only MinGW32 and MinGW64 are supported, and were only tested by cross-compiling from Linux.
Help needed :)
MinGW on Windows
Help needed :)
Cross-compiling from Linux
Cross-compiling for Windows using MinGW32 and MinGW64 was tested on Fedora and Mageia. The instructions may vary for other distros, do not hesitate to send a merge request to update them if need be.
You will need to install the
mingw64- variants of the
dependencies listed above.
First you will need to setup some environment variables:
export PKG_CONFIG_LIBDIR="/usr/i686-w64-mingw32/sys-root/mingw/lib/pkgconfig:/usr/i686-w64-mingw32/sys-root/mingw/share/pkgconfig" export PATH=/usr/i686-w64-mingw32/bin:$PATH
mkdir build-mingw32 && cd build-mingw32 cmake .. -DCMAKE_TOOLCHAIN_FILE=/usr/share/mingw/toolchain-mingw32.cmake -DCMAKE_INSTALL_PREFIX=install make make install
make install step should copy the
Data/ and required DLLs from the
The instructions are similar to those for MinGW32:
export PKG_CONFIG_LIBDIR="/usr/x86_64-w64-mingw32/sys-root/mingw/lib/pkgconfig:/usr/x86_64-w64-mingw32/sys-root/mingw/share/pkgconfig" export PATH=/usr/x86_64-w64-mingw32/bin:$PATH
mkdir build-mingw64 && cd build-mingw64 cmake .. -DCMAKE_TOOLCHAIN_FILE=/usr/share/mingw/toolchain-mingw64.cmake -DCMAKE_INSTALL_PREFIX=install make make install