Commit 969a3c0a authored by Rick Gruber-Riemer's avatar Rick Gruber-Riemer

Added README for GitLab plus pdf version now part of blob

parent e63d9cbb
**osm2city** is a set of procedural programs, which create plausible [FlightGear] ( scenery objects (buildings, roads, power lines, piers, etc.) based on [OpenStreetMap]( (OSM) data.
Further Information
Please read the the FlightGear [Wiki documentation] ( for a functional overview. Read the [guide] ( to learn about installation and usage.
......@@ -13,7 +13,8 @@ You need to add the directory containing the ``Objects`` folder (i.e. not the ``
If you followed the :ref:`directory structure <chapter-creating-directory-structure-label>` presented in chapter :ref:`Preparation <chapter-preparation-label>` and we take the example of ``LSZS`` then you would e.g. use the following command line option:
.. _chapter-copy-textures-label:
......@@ -28,7 +29,10 @@ If you are using ```` to generate buildings or ```` to genera
#. Use ```` to do it automatically. E.g.
/usr/bin/python2.7 /home/pingu/development/osm2city/ -f LSZS/params.ini
/usr/bin/python2.7 /home/pingu/development/osm2city/ -f LSZS/params.ini
There is also a third possibility of copying the ``tex`` directory into ``$FG_ROOT``. However you would not be able to distribute thegenerated scenery objects and it might interfer with other scenery objects using a potentially different texture map.
.. _chapter-lod-label:
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