Traps in WoE
Description
Recently Traps were modified from the behaviour of multiple traps being able to be broken by a single player to stopping that player on the first cell. Whilst that would be a good change on a highly populated server, I feel that it is harmful due to the small population here.
Rationale
A guild at the moment consists of 2025 people. Of those people only a small percentage are tank class players that can destroy the traps. This means that a relatively small number of traps (e.g: 10) can trap half a guild easily in a precast. Whereas before this issue could be solved with just the tank classes ( averaging 36 players per guild)
Additional Information
Whilst this was a good change in theory, I feel that in practice it is actually a harmful change to WoE meta.