Another Topic from Kirchen '_'
Hi everyone, sorry for bad englado :)
First of all, yes Ive already said a few things or some got rejected but I want to bring some more arguments so @MishimaHaruna may reconsiders some stuff releated to war of emperium and also for the community. I do not want to sound like i am shittalking I just, again, want to adress some things ive experienced recently
First of all I want to talk about the community managment again on the server, this is a big problem in my opinion on the server. We are missinglike 2 or 3 public GM, who are online and speak ingame to the players, provide help with cp, accound settings or ingame topic questions.
Further more, we do miss a PR-GM. Maybe Haru opening his process like implmenting things to the server or working on some topics of the gitlab would be already helpfull here (Streaming twitch/ Having a voice Chat after every Sunday WoE with every guild on the server PVM/WOE about the situation, ideas and bugs wich have been noticed). RememberRO has some sort of Radio at the end of the week, wich is very welcome to the players. Also I feel like the GM-Team is kinda stuckd in the way to handle the community. Gitlab is not much used by the server overall, the forum is dead and Discord is full off players crying over their stolen shop spot or reports with totaly childish topics. RMS is dead and they best way to manage a community is with "direct" talk via discord / pms and so on.
I feel like Haru is working hard on the Gitlab topics at the moment, but yet again nobody realy knows what exactly hes doing. Is he even the only one working on topics? Are there people assisting him? How is the progress going in terms of new client, anti shake, grf and last but not least the trans update. We have a big community outside of woe, players who like the social aspect of RO, sitting in the town wearing cute headgears and just talk. But we do nothing for them, we should implement some headgear quests and mini games like race track and things like that. Also we have many players who enjoy pvm content over pvp, but we also dont support them very well. we dont have any chellenging pvm content for them. We have the tools and ideas to keep them busy but dont do anything of that. The last event has been 1 or 2 months ago, way too long ago.
War of Emperium Saturday and Sunday I was thinking about a quote haru said recently, he does not want to open more then 2 castles for sunday because he is sacred of too many gears and zeny droping out of free tbs from those castles. But in the end that is exactly whats happening on Saturday since 2 Months, and he doesnt do anything about it. He basicly has 2 choices at saturday, closeing it because there will not be a change any time soon wich will keep ace from dominating, or making it impossible for them to dominate every sitatuion at Saturday. You are asking yourself, Situation? Yes, we have to give players space to enjoy their own style of woe and promote other ppl to randomly show up on Saturday wich will creat more sitautions overall.
So the main question is, why should Haru bring more then 2 castles at Sunday and also on Saturday even though it looks dead. First of all the way as it is right now, we are completly shuting the doors for smaller guilds to enjyo the woe because they are all forced into castles with 1 or more big guilds. they cannot achiev anything not even see their guild name once to be shouted over the whole server.
Lets talk about Saturday first : If Saturday has 3 castle for example, there will be a point where ace has to do risky things to get more then 2 castles because they have to split. They simply arent able to defend 3 castle with 25 players against all the random players showing up, because theyll will notice via the woe broadcast that there is something happening. We encourage ppl to take castles, and maybe they notice oh, one assasin is not enough and they ask their friends... and so on, suddenly a new guild is born. Still there will be the problem for Haru i guess, that hes scared of more tbs. But thats no big deal at all, Change the drops to for example blue herbs, white herbs, elu. Or lower the % drop of the gear, there are many ways to work on that. Or completly delete the tbs out of one castle and make just 2 castles have tb spawning, make one castle have only 50% chance of spawning tbs. Its up to you guys, the gm team.
Next Topic Sunday, is a little different Sunday has prolly the biggest woe that has ever been on the server. But we have still the problem that their is only one way for small guilds to participate, annoy the main 3 guilds by trapping the castle and protal casting random lvls of the castle or join them. This is bad, people should be allowed to participate in woe even though they just play as 5 players. The guilds who participate in woe all talked and agreed that 3-4 castles are worth to try for like 2 months. And here is why:
1-2 Castle do not provide the space wich is needed to give small guilds with like up to 5 players. Not even talking about single players. It starts to work out with 3, but thats prolly not enough because we exactly have 3 big guilds wich will just split over the exact 3 castles. so no goal to achiev here either in the end for the smaller once. maybe if 2 of the big guilds missplay and go for the same castle, or if there are already so much smaller guild and single players in a castle thats its to messy to make sure a singel big guild can get the castle 100%. The best thing is 4 castles because there is one free castle kinda for the lower guilds and if one big guild would get greedy they'd have to split their members in the last 5 minutes wich can be dangerous and end up in not getting a single castle. Tbs would need some rework overall, some increase in drops in the one castle, some % less in the other. maybe some other items added like Blue herbs, stems, white herbs, fcp bottles things like that. This way u can taunt guilds onto certained castles by making a sort of tier list with tb drop difference in the castles. U can open 4 castles of one random realm each month, this way u just need to code once, the castles and the tbs for each castle.
Other thing ive noticed again, we realy need real pt traps. Yesterday showed again, that if u decide to zerg, there is no way u gonna be holding the ground against a equal guild. This way u force the guilds into the emproom and bind the whole woe there. If this realy is your goal, we can set up a lokis def once and the castle will be closed for anyone else. Hivemind already witnessed it, and Mighty Ducks didnt even use pre cast roster or lokis, back in payon when i did that for the luls. https://youtu.be/2GVNTTFBmVM?t=17 But for me , and most of the players ive talked to, there are more lvls then the emproom and fights are supposed to be happening and not to be avoided by zerging. Things like this https://youtu.be/CvLu8heBFiQ will never happen here without working traps. Because we simply cannot use the castle to its full potential without the traps.
I think you should trust us, since we disscussed that on a discord for almost a week. And agreed on 3-4 castles be the best option. We are the guilds playing here woe atm on sunday, and we all want the server and the woe scene to grow even more. Just berry was against it, and wanted the minority to adapt and join major guilds or dont play woe at all / keep annyoing the major guilds with random pre casts on portals or trapping the entrance. that is not the right way imo. We can easly test it for 1-3 months, and if that doesnt work at all we can just lower sunday to 2 castles for example.
Other Topic is still BG, it would give so much more activity to the server. And adds a very needed additional aspect to the game. (No BG equip) but just its own econemy with bg mats only etc.
I hope this is not too much pain to read through. And u reconsider the amount of castles and the traps.