Missing adjustments for woe in pretrans.
Ive noticed there are some spells not adjusted to the current state of the game (episode 9)
Traps and quagmire skil should not work on allies yet. This was changed in trans because of the increase in overall dmg in woe. Pre-Trans lacks alot of dmg, wich makes fights longer, and guilds able to just overrun enemy guilds without losing many people if your traps dont work like they should. Wich will always end up, in what the current state of your servers woe is, a messed up fight at the emperium, and only the emperium. This makes woe awfull to watch and takes alot of fun away since there are basicly no open field battles also a monk shouldnt be able to snap through X-Traps, he is supposed to be traped by the first trap he hits with snap.
idk if u care at all. but theyre reasonable. and depending on how " close " we are to rebirth... i mean if there would be like 6 months more of pre trans, this is acutally worth changing and doesnt take that long. if i remember correctly its 2 line of code to be changed. here are some examples wich should give information of what i mean, just watch the timestops ive marked in the links.
This is how traps and quagmire should work in Pre-Trans, an no its not a costume changes or anything, its the offical behaviour back then on euRO and even now on the thai servers.
https://youtu.be/RlOESrj4jls?t=114 we were feeling running 285 stuck in traps. https://youtu.be/RlOESrj4jls?t=204 after they broke our defensive strategie we we rushing to them, the only reason we couldnt directly rush to the emp is the traps line behind them after the stairs on wich they were standing. You are able to see it if u pay attention.
traps working like this is the !only! way in pre trans to actually make gvg work, preduce good gvgs and interesting woes. i mean yeah your server is growing how it is, and yes i like it alot. i just wont to point on some stuff wich is missing, and i know for sure they should work the other way.
if u still wont change it or dont even think about then be it as it may.
GC is not working as in PreTrans , the reduce of the dmg when 2 mobs are on one cell just came also with Trans, because of the overall increase in scaling for GC. This makes GC crusaders very bad for pve.
Ill watch out for more incorrect stuff in your Episode.
Just for example the noxious Card, wich shouldnt be aviable at all right now and the missing of the weapon quest for mailbreaker and sword breaker. I realy suggest to implement this missing quests. You already have the materials for it so I dont understand why you are not implemnting the weapon quest in umbala wich should already be aviable.
Also ,I suggest, please make it possible to use costumes in War of Emperium, so I can wear my Majestic Goats and dont have to look at this ugly ass Popo Hat.