Wrong monk's combo mechanic & animation
In order to illustrate the differences, I've created a monk on iRO Classic and made two videos - one from our server, one from iRO Classic.
You can see the differences on the videos, but to sum up:
- The animation (aesthetic part)
Triple attack should have animation of an ordinary hit. On our server monk just "freezes" in standing pose after triple attack.
- The delay. (mechanics)
Triple attack should have a little delay after it. During this delay user can launch raging quadriple blow.
On our server:
a) Two triple attacks can simply run one after another without any delay. (that's what actually happened in hercules.mp4 on 0:14 )
b) If you spam raging quad button, it will launch right after triple attack, without showing raging trifecta animation or any delay. (see hercules.mp4 0:03 )
For some reason, some calcs have an option "add triple attack delay" (see screenshots). I don't know what it means, but it sort of makes me unsure if it's a bug or a feature. I would be really thankful if someone explained it.
If for some reason this is how it's supposed to be, I won't insist since it makes combo monks' DPS better :P
It would be really nice if you fixed the animation though.
I would also like to denote that 'Raging Quadriple Blow -> Raging Thrust' move actually works the way it should.
Thanks for attention!