Ankle Snare Bug
Originally posted by lavenderkimchee
I was thinking of rejoining OriginsRO and bringing a few friends here. We have an interest in both PvE and WoE (with the hope of creating a new guild and opposition to existing guilds in the server in anticipation of WoE coming back), but the trap mechanic described in my original bug report (#332 (closed)) puts an abrupt halt to any interest.
I have played on a number of other servers, including RO in beta (back in the days). I have never experienced this mechanic with the traps, as they would always halt the character in place. One character, one trap.
Previous private servers I have played have utilised Eathena, Rathena and Aegis. I am aware that this server utilises Hercules, which could possibly be the source of the problem.
Whilst Mordekaiser's post explains why this may be occurring, we are of the firm view that this is neither normal behaviour, nor is it a balanced mechanic for traps.
Further, in relation to trap duration, the original post was only referring to players in WoE. Whilst the trap stay duration is quadrupled in WoE, the snare duration is still at 16seconds for a level 4 ankle snare, minus the target's agi x 0.1 seconds. For the traps to behave as described, each character would have had to possess 110-130 agility. Which is astounding for any WoE character, let alone vit knights and sins.
Could this unusual trap behaviour please be investigated and remedied? It is currently the single factor halting several players and I from playing OriginsRO.