Animation and Positional Glitches
Originally posted by samacvuk
When using Quagmire on monsters, they speed up their walking animation on stairs, ramparts (as the ones on Glast Heim Prison 01) and ascending crevices, and slow down again on plain terrain.
When using Ice wall, Monsters animation glitches, they continue to walk through the wall (animation only) but they're actual position is behind the wall.
When using Storm Gust, monsters position's glitch, they're animation is on X tile but their position is on Y tile.
When using Jupitel Thunder, monsters position's glitch, they're animation is on X tile but their position is on Y tile.
I have also been experiencing the same issues as described on : #280 (closed) which nullifies the usefulness of safety wall and other skills and strategies.
I have been dying a lot to these (/sob)
Thanks for the Help and the server and everything <3