WoE Second Edition castles
Originally posted by Tekky
As this thread suggests, I would like to see WoE Second Edition castles introduced.
The point of these new castles would be to promote guild vs. guild fights. The First Edition castles do not really promote this. The preferred strategy is to take your whole guild inside the emperium room and make sure the opposing side dies as soon as they warp in. Some people like this style of WoE, but I do not. While portal casting can be done to some extent inside SE-castles, it is far from as effective. As soon as you move away from the first portal, there are no more portals, promoting actual guild fights.
Secondary objectives like barriers and the the smaller emperiums could be changed to only take 1 damage, along with a change in HP, to easily balance how fast people can take these down. How this problem is solved is up to the staff, as long as a defending guild can focus on guild vs. guild in a decently open without having to worry about losing the entire castle to someone who snuck by.
This suggestion also ties in with the WoE member cap. Having a guild vs. guild fight where the numbers are too heavily in favor of one side wouldn't work.
I suggest that the FE castles are either completely replaced by SE castles, or that a secondary WoE using SE castles is introduced.