Seed of fortune - Improving item drops and boost partying in the process
Originally posted by Zenr
This is an idea I already commented to Haru, I post it here to see what the community (and the rest of the staff) could think of it.
Seed of Fortune: An usable item that would boost every item drop from a monster.
How it would work: if the user is under "seed of fortune" state, when he kills a monster every item will be calculated twice. Statistically it would increase the chance of low chance items (cards and equipment) too.
How does it boost partying: The item "seed of fortune" would be obtainable by small chance from killing monsters, based on the level of the monster and the number of people in a party. Thus, the bare minimum should be at least 3 for the item to be obtainable and avoid multiclienting parties.
Why it should be implemented: Because Ragnarok is an old grinding game, and while a lot of us love this game, not everybody has the time for hunting a single card for hours. Also, its nature would help getting materials for woe. Basically, it rewards partying instead of solo grinding. Instead of grinding for 4 hours, you could party 2 hours and grind 2 hours with seed of fortune and achieve same results.
Problem: It might cause inflation. Which can be fixed with algorithmic drops.