Hit Lock, Algorithim
Originally posted by Wink
I'm posting this in bug report as well as suggestions because if it isn't a bug i'd like to suggest it.. and also I noticed alot of suggestions were not anwsered and stated new* when in fact the post was about 4-5 months old
Well I'm sure this probably has been brought up but i'm not seeing it anywhere on the forums so here's the problem
I play an archer a full blitz hunter... my issue is mobs are contiuning to move without actually moving visually on screen (Algorithim)
My D words are set to have nodelay on the tcp/ip connectivitiy however the servers aren't setup for nodelays.. and if they are it appears there not working correctly..
Example I will be shooting at an alarm at the top of the screen with 181 aspd and my bird blitzing at 25% the alarm appears to be frozen in place however a few seconds into the battle the alarm will appear to jump across 10 cells and be one cell from hitting me as if it used endure and walked right up to me.. Endure is used by alot of the mvp's due to you can't obviously hitlock a mob of that caliber..
Wishing you to please add hitlocking into the server and or fix the algorithm so I don't die because I virtually cannot tell where a mob is located on my screen.. I've played a ton of servers where this issue has been present and then fixed so It can't be to much of a issuse to fix in game for us hunters and or other range chars
Thank You For Your Time :] (/lv)