Idea do make forgers relevant even after Trans.
Make "Upgrade Weapon" add card slots to forged weapons instead of the actual upgrading and make the chance of success dependant of the forger's dex and luk to make it another reason to reborn a forger:
- You can only add card slots to weapons with stones on it. Each slot added removes the last stone: you need to first forge the weapon and then add card slots by removing the stones.
- Max [card slots + stones] that can be added is equal to the amount of card slots the weapon have today naturally.
Example of possibilities using a [4] Weapon:
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Main Gauche [4]: Origin's Main Gauche [4]
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Main Gauche [3] + Element: Origin's Fire Main Gauche [3]
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Main Gauche [3] + Star Crumb: Origin's Very Strong Main Gauche [3]
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Main Gauche [2] + Element + Star Crumb: Origin's Very Strong Fire Main Gauche [2]
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Main Gauche [2] + Star Crumb + Star Crumb: Origin's Very Very Strong Main Gauche [2]
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Main Gauche [1] + Element + Star Crumb + Star Crumb: Origin's Very Very Strong Fire Main Gauche [1]
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Main Gauche [1] + Star Crumb + Star Crumb + Star Crumb: Origin's Very Very Very Strong Main Gauche [1]
Example of possibilities using a [3] Weapon:
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Gladius [3]: Origin's Gladius [3]
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Gladius [2] + Element: Origin's Fire Gladius [2]
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Gladius [2] + Star Crumb: Origin's Very Strong Gladius [2]
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Gladius [1] + Element + Star Crumb: Origin's Very Strong Fire Gladius [1]
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Gladius [1] + Star Crumb + Star Crumb: Origin's Very Very Strong Gladius [1]
Example of possibilities using a [2] Weapon:
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Damascus [2]: Origin's Damascus [2]
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Damascus [1] + Element: Origin's Fire Damascus [1]
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Damascus [1] + Star Crumb: Origin's Very Strong Damascus [1]
Note: It does not makes Endow useless as the forged weapon with Element and/or stones added will always have less slots. Endow would still be necessary for the maximum damage output.
I welcome everyone's thoughts on the idea.