OriginsRO issueshttps://gitlab.com/originsro/originsro/-/issues2022-04-02T16:49:29Zhttps://gitlab.com/originsro/originsro/-/issues/2940Elven ears @whosell option or @iteminfo from Item window is showing wrong ID2022-04-02T16:49:29ZTEJAElven ears @whosell option or @iteminfo from Item window is showing wrong ID## Summary
<!-- Insert after this line a brief description of the bug (about one or two lines) -->
## Steps to Reproduce
1.Open any shop selling Elven ears.\
2.Right click (mouse) on the item.\
3. Choose @whosells option from options m...## Summary
<!-- Insert after this line a brief description of the bug (about one or two lines) -->
## Steps to Reproduce
1.Open any shop selling Elven ears.\
2.Right click (mouse) on the item.\
3. Choose @whosells option from options menu or @iteminfo\
## Actual result
@whosells - Its saying item not found with\
@iteminfo - ID: 30156 (Elven_Ears_Dark)
## Expected result
@whosells - It should show all elven ears(ID: 2286) list with prices sold in different shops if being sold\
@iteminfo - Item info (ID: 2286)
## Additional Information
Not sure if any other items with same name but different ID's have the same issue.
### Character Information
CheapGoods (Merchant)
### Notes
<!-- insert after this line any additional notes you wish to add -->![elvenears_bug](/uploads/0896f7f725270587c466a9a88a56f63b/elvenears_bug.PNG)https://gitlab.com/originsro/originsro/-/issues/3226Overwriting Endow fails2022-04-02T16:40:51ZXellieOverwriting Endow failsCannot overwrite previous endow with another flavour if the wrong one is chosen initially.Cannot overwrite previous endow with another flavour if the wrong one is chosen initially.KreuzbubeKreuzbubehttps://gitlab.com/originsro/originsro/-/issues/3081Weapon Wrench (ID: 1531)2022-04-02T13:14:01ZMulderfox9Weapon Wrench (ID: 1531)Item description reads:
![1531](/uploads/e897ff9f70262a714dc8009325fadc60/1531.png)
> A heavy tool with many practical applications. **Enable a chance of randomly inflicting the Stun, Blind, Poison, Freeze statuses with each attack.**
...Item description reads:
![1531](/uploads/e897ff9f70262a714dc8009325fadc60/1531.png)
> A heavy tool with many practical applications. **Enable a chance of randomly inflicting the Stun, Blind, Poison, Freeze statuses with each attack.**
None of these effects occur.https://gitlab.com/originsro/originsro/-/issues/3236Discord Channel for Costume Headgear Suggestions2022-04-02T11:59:15ZSindDiscord Channel for Costume Headgear Suggestions## Description
go to:title
## Rationale
reduce gitlab tickets for costume suggestions
## Additional Information
<!-- Insert after this line any additional notes you wish to add -->## Description
go to:title
## Rationale
reduce gitlab tickets for costume suggestions
## Additional Information
<!-- Insert after this line any additional notes you wish to add -->https://gitlab.com/originsro/originsro/-/issues/3098thin blade/curved sword class requirements wrong2022-04-02T03:25:23ZXelliethin blade/curved sword class requirements wrongIt is supposed to be TRANSCENDENT swordman/merchant/thief classes only, not non-trans.
Checked on aegisIt is supposed to be TRANSCENDENT swordman/merchant/thief classes only, not non-trans.
Checked on aegishttps://gitlab.com/originsro/originsro/-/issues/3201Replace Origins Kafra to Classic Kafra2022-04-02T00:17:42ZAvarizia#1122Replace Origins Kafra to Classic Kafra## Description
<!-- Describe after this line in detail the enhancement you suggest (if applicable). You may also attach screenshots or other files if you wish -->
I would like to request to replace **Origins**'s current Kafra cut-ins wit...## Description
<!-- Describe after this line in detail the enhancement you suggest (if applicable). You may also attach screenshots or other files if you wish -->
I would like to request to replace **Origins**'s current Kafra cut-ins with **Classic** Kafra.
![2022-03-05-021028_710x352_scrot](/uploads/9fc30e3b9b41c938477927312349f0d0/2022-03-05-021028_710x352_scrot.png)
## Rationale
<!-- Describe after this line what benefits your suggestion would bring -->
Because it is more accurate for the name **"Origins"**, and that also help's the look and feel of the game for the absolute newer players and for those nostalgic player base.
Yes, you can just drag and drop a custom kafra *.bmp files to **Origins** game _skin/themes folder_, but this change should be global.
## Additional Information
<!-- Insert after this line any additional notes you wish to add -->
Loading Screens, are always better to be community project (thank you for all talented players who made our loading screens!), because the Official Loading screens are not that good anyway and it doesn't have the sense of community and fun.
As much as possible **Origins** should have the look and feel of what its trying to achieve.https://gitlab.com/originsro/originsro/-/issues/2694Throw Tomahawk After Cast Delay while copied by Plagiarism2022-04-01T17:25:25Zmarkth07Throw Tomahawk After Cast Delay while copied by Plagiarism## Summary
<!-- Insert after this line a brief description of the bug (about one or two lines) -->
Throw Tomahawk skill has long after cast delay when used by Rogue/Stalker through Plagiarism.
## Steps to Reproduce
1. Copy Throw Tomaha...## Summary
<!-- Insert after this line a brief description of the bug (about one or two lines) -->
Throw Tomahawk skill has long after cast delay when used by Rogue/Stalker through Plagiarism.
## Steps to Reproduce
1. Copy Throw Tomahawk skill with Rogue.
2. Use Throw Tomahawk skill on mobs and notice the after cast delay.
3. <!-- (add more points as needed) -->
## Actual result
<!-- Describe after this line what happens after the steps described above. You may also attach screenshots if you wish -->
Long after cast delay after using the Throw Tomahawk skill with Rogue/Stalker.
## Expected result
<!-- Describe after this line what should happen instead -->
Delay should be ASPD based as it is with Merchant and Swordman class while using the Throw Tomahawk skill.
## Additional Information
Changing weapon types do not seem to modify the after cast delay with Rogue/Stalker class. Increasing ASPD doesn't seem to reduce the delay.
### Character Information
<!-- insert after this line at least a character name and job you observed this issue with -->
Maryae - Stalker, Used it to copy the skill
MarkthBB - Knight, Used to observe the skill's normal behavior
### Notes
<!-- insert after this line any additional notes you wish to add -->https://gitlab.com/originsro/originsro/-/issues/2024Add coloring for Windhawk's Property description2022-03-31T19:08:01ZKreuzbubeAdd coloring for Windhawk's Property descriptionAdd suitable coloring, such as green-yellowish for wind property.Add suitable coloring, such as green-yellowish for wind property.KuraiKuraihttps://gitlab.com/originsro/originsro/-/issues/3234killcount not working properly2022-03-31T14:19:47ZŠévakillcount not working properly## Summary
I had set up one killcount in slot 1 and when I drop the card, I setted up killcount to 1, but when I killed some mobs, I saw, that killcount is continue in counting, but not from number 1, but from previous number.
IE:
@kill...## Summary
I had set up one killcount in slot 1 and when I drop the card, I setted up killcount to 1, but when I killed some mobs, I saw, that killcount is continue in counting, but not from number 1, but from previous number.
IE:
@killcount 1 1047
killed some mobs, drop card
@killcount
Peco Peco egg killed 100 times
@killcount 1 1047 1
Killcount should started from 1, but it is continue in counting, so 101, 102 etc.
## Steps to Reproduce
1. @killcount 1 1047
2. killed many thousands eggs (mobs)
3. drop card
4. @killcount 1 1047 1
5. counter will countinue frol last number, not from new
<!-- (add more points as needed) -->
## Actual result
<!-- Describe after this line what happens after the steps described above. You may also attach screenshots if you wish -->
## Expected result
<!-- Describe after this line what should happen instead -->
## Additional Information
### Character Information
<!-- insert after this line at least a character name and job you observed this issue with -->
### Notes
<!-- insert after this line any additional notes you wish to add -->KreuzbubeKreuzbubehttps://gitlab.com/originsro/originsro/-/issues/3079Update skill descriptions of Pre-Trans changes2022-03-29T20:10:42ZHayakuUpdate skill descriptions of Pre-Trans changes## Description
<!-- Describe after this line in detail the enhancement you suggest (if applicable). You may also attach screenshots or other files if you wish -->
Update descriptions of skills that mention the following warning to say "P...## Description
<!-- Describe after this line in detail the enhancement you suggest (if applicable). You may also attach screenshots or other files if you wish -->
Update descriptions of skills that mention the following warning to say "Pre-Trans **WoE** maps".
![image](/uploads/9bc1d47ffcccd12fdd03ceb522ea7e3a/image.png)
## Rationale
<!-- Describe after this line what benefits your suggestion would bring -->
Someone asked on Discord what's up with that cause Pre-Trans maps make no sense.https://gitlab.com/originsro/originsro/-/issues/2975Implement Turban costume2022-03-29T14:23:14ZCoô-KyImplement Turban costumeID# 2222 or 2223 (slotted)ID# 2222 or 2223 (slotted)KreuzbubeKreuzbubehttps://gitlab.com/originsro/originsro/-/issues/3232Implement Costume Halloween Witch Hat2022-03-29T14:16:34ZCoô-KyImplement Costume Halloween Witch HatID# 30111
To keep consistent with event headgears awarded as costumesID# 30111
To keep consistent with event headgears awarded as costumeshttps://gitlab.com/originsro/originsro/-/issues/2986[(Visual) Bug] Buying Store shows wrong SP requirement or uses the wrong amou...2022-03-29T09:48:34ZOriginsRO Account[(Visual) Bug] Buying Store shows wrong SP requirement or uses the wrong amount of SP1. Buying store shows a 30 SP requirement
2. Only uses 1 SP
![Untitled](/uploads/cf4241ef2313911c38625eb716ff5d0e/Untitled.png)1. Buying store shows a 30 SP requirement
2. Only uses 1 SP
![Untitled](/uploads/cf4241ef2313911c38625eb716ff5d0e/Untitled.png)KreuzbubeKreuzbubehttps://gitlab.com/originsro/originsro/-/issues/2141Can't type some letters2022-03-29T07:08:16ZadityasanCan't type some lettersHello~ Though I could type some Turkish letters such as "ş,ğ,ı, İ" in-game in the past, I can't do it anymore :( and my friends still can type them. When I try typing nothing appears, not even a symbol. Please help :(Hello~ Though I could type some Turkish letters such as "ş,ğ,ı, İ" in-game in the past, I can't do it anymore :( and my friends still can type them. When I try typing nothing appears, not even a symbol. Please help :(HaruHaruhttps://gitlab.com/originsro/originsro/-/issues/2699SLS Shadow Skill Description2022-03-29T03:40:51ZMoonmancerSLS Shadow Skill Description## Description
<!-- Describe after this line in detail the enhancement you suggest (if applicable). You may also attach screenshots or other files if you wish -->
![image](/uploads/be802c20bb14ece2fa7509477b0e006e/image.png)
The Yellow t...## Description
<!-- Describe after this line in detail the enhancement you suggest (if applicable). You may also attach screenshots or other files if you wish -->
![image](/uploads/be802c20bb14ece2fa7509477b0e006e/image.png)
The Yellow text describing its Effect is really hard to read, can we please get another color with more contrast?
## Rationale
<!-- Describe after this line what benefits your suggestion would bring -->
would be nice to know what it says
## Additional Information
<!-- Insert after this line any additional notes you wish to add -->KuraiKuraihttps://gitlab.com/originsro/originsro/-/issues/3167Suggestion: Inventroy max amount of items2022-03-28T16:48:34ZAtomicSuggestion: Inventroy max amount of itemsCurrently characters can carry up to 100 different items,I would propose a sort of expansion similar to what has been done to kafra storage where you pay zeny to expand that number to say 200 items to a single character. It should not cr...Currently characters can carry up to 100 different items,I would propose a sort of expansion similar to what has been done to kafra storage where you pay zeny to expand that number to say 200 items to a single character. It should not create any balance issues,it's a potential zeny sink and a good QoL change.https://gitlab.com/originsro/originsro/-/issues/3171Star Gladiator Heat works in hide status2022-03-28T16:25:42ZXellieStar Gladiator Heat works in hide statusit shouldn't.it shouldn't.https://gitlab.com/originsro/originsro/-/issues/3223Force back to town relog on Thanatos Floor 122022-03-28T16:07:36ZJJJJForce back to town relog on Thanatos Floor 12## Description
Make it so, when going to character selection screen, it sends the player back to town while on Thanatos Tower floor 12 (tha_t12)
## Rationale
Prevents people bringing multiple parties to camp thanatos back-to-back; or ki...## Description
Make it so, when going to character selection screen, it sends the player back to town while on Thanatos Tower floor 12 (tha_t12)
## Rationale
Prevents people bringing multiple parties to camp thanatos back-to-back; or killing, and then immediately climbing back again and logging out on floor 12 right next to the npc.
## Additional Information
This suggestion pairs up perfectly with issue #2962 , which apparently was greenlighted some time ago?
Another option, is to prevent relogging from floor 7 onwards, plus the stairs floors. But this seems a bit harsh.
Third option would be, any relog longer than 5~10 minutes, gets kicked back to town, anything shorter is safe (to prevent a random disconnect ruining the entire party)https://gitlab.com/originsro/originsro/-/issues/2962Add Thanatos Grave2022-03-28T14:12:11ZHayakuAdd Thanatos Grave## Description
<!-- Describe after this line in detail the enhancement you suggest (if applicable). You may also attach screenshots or other files if you wish -->
Add Thanatos MVP Grave
## Rationale
<!-- Describe after this line what be...## Description
<!-- Describe after this line in detail the enhancement you suggest (if applicable). You may also attach screenshots or other files if you wish -->
Add Thanatos MVP Grave
## Rationale
<!-- Describe after this line what benefits your suggestion would bring -->
Not even sure why it doesn't have the grave. It's so annoying when you go through whole the tower just to realize it's on cooldown and you don't even know if it died 5 minutes or almost 2 hours ago.https://gitlab.com/originsro/originsro/-/issues/2092In game guild's skill descriptions don't match wiki's descriptions2022-03-27T18:37:33Zjo wiIn game guild's skill descriptions don't match wiki's descriptions## Summary
In game passive guild's skill descriptions contradict wiki's descriptions.
## Steps to Reproduce
In game:
right click, and click 'view skill info' the following guild's skills:
- Cold Heart
- Glorious Wounds
- Great Leadershi...## Summary
In game passive guild's skill descriptions contradict wiki's descriptions.
## Steps to Reproduce
In game:
right click, and click 'view skill info' the following guild's skills:
- Cold Heart
- Glorious Wounds
- Great Leadership
- Sharp Gaze
Compare with skill's descriptions found at https://wiki.originsro.org/wiki/Guild_System
## Actual result
In game descriptions say it 'can only be used during guild sieges.'
Wiki description say 'Usable outside WoE period and outside WoE maps'.
## Expected result
Expect the in game description to match the wiki's text.KreuzbubeKreuzbube