OriginsRO issueshttps://gitlab.com/originsro/originsro/-/issues2022-03-28T16:48:34Zhttps://gitlab.com/originsro/originsro/-/issues/3167Suggestion: Inventroy max amount of items2022-03-28T16:48:34ZAtomicSuggestion: Inventroy max amount of itemsCurrently characters can carry up to 100 different items,I would propose a sort of expansion similar to what has been done to kafra storage where you pay zeny to expand that number to say 200 items to a single character. It should not cr...Currently characters can carry up to 100 different items,I would propose a sort of expansion similar to what has been done to kafra storage where you pay zeny to expand that number to say 200 items to a single character. It should not create any balance issues,it's a potential zeny sink and a good QoL change.https://gitlab.com/originsro/originsro/-/issues/3166Add Dandelion's Request Quest2022-01-26T20:09:58ZXellieAdd Dandelion's Request QuestIt should have been added with thanatosIt should have been added with thanatoshttps://gitlab.com/originsro/originsro/-/issues/31652 Earth deleter problems2022-01-26T14:04:53ZPiotr Fabian2 Earth deleter problems## Summary
<!-- Insert after this line a brief description of the bug (about one or two lines) -->
1. Earth deleter has problem with consistance what is melee physical attack
And
2. -100% sp regen doesnt work properly
## Steps to Rep...## Summary
<!-- Insert after this line a brief description of the bug (about one or two lines) -->
1. Earth deleter has problem with consistance what is melee physical attack
And
2. -100% sp regen doesnt work properly
## Steps to Reproduce
first consistance
1. get bard with disonance and earth deleter
2. Safty wall target inside disonance
SP regen
1. get character with 7+sp regen
2. equip eath deleter and eggyra card
3. look at sp regen
## Actual result
<!-- Describe after this line what happens after the steps described above. You may also attach screenshots if you wish -->
1. disonance is blocked by safty wall- meaning its physicall melee atack and deleter doesnt count it
2. you have 0sp regen
## Expected result
<!-- Describe after this line what should happen instead -->
1. It should be consistant what is counted as physical melee atack and what is not- the problem is not only with earth deleter- deleter script doesnt ask about melee physical atack (descryption says that but they are often missleading -look at earthen bow with stonecurse or bass guitar mentioned later autocasting heavensdrive) but its consistant on all cards that gives sp on kill(Earth deleter and 5sp race cards in weapon)...
BUT... on later patches comes ranged weapons with same script(bass guitar 1919 and sea witch's foot 1973 - and they works with ranged atacks.
Whats more on eathena servers (i know that this is hercules but didnt played on any other hercules simulator) bass guitar worked with disonance giving you sp from farming culvert (never checked deleter with disonance before)
2. basespregen100%+15%eggyra-100%deleter=15%
7*0,15=1,05sp regen=1
You should still have sp regen when you have other sources of increased sp regen (sohee, eggyra, merman and sone other)
## Additional Information
2. all same type % effects are additive in RO
### Character Information
<!-- insert after this line at least a character name and job you observed this issue with -->
### Notes
<!-- insert after this line any additional notes you wish to add -->
If needed please divide this topic on 2 seperate ones.
Couse SP regen is obviuosly but with deleter and what should be consider elligeble for it is debatable.
Disonance came to my mind becouse i used it previously but probably are other atacks with strange interpretation about its nature (some weapon autocasts in 5x5 or even 7x7 area from later 11.3+ especially) And considder weapons that will come later that should have its effect eglligible for themselfes that have exactly same script as deleter.https://gitlab.com/originsro/originsro/-/issues/3164Dissonance doesn't recover sp on kill with sp cards2022-01-26T13:25:19ZwLinkDissonance doesn't recover sp on kill with sp cardsDissonance is blocked by safety wall yet it doesn't recover sp on kill with cards like earth deleter.Dissonance is blocked by safety wall yet it doesn't recover sp on kill with cards like earth deleter.https://gitlab.com/originsro/originsro/-/issues/3163Disable Plasma from Monster of the Day pool2022-03-17T01:33:19ZwLinkDisable Plasma from Monster of the Day poolThere are multiple of them similarly to monsters from jupe_core and those are disabled already.There are multiple of them similarly to monsters from jupe_core and those are disabled already.KreuzbubeKreuzbubehttps://gitlab.com/originsro/originsro/-/issues/3162Add Seals quests2022-02-13T06:26:06ZJJJJAdd Seals quests## Description
Add the 4 God Item Seals quests, not the god items (although I wouldn't complain if you do)
## Rationale
Fun long quests with cool rewards
## Additional Information
Would need to adjust or remove the maximum number of Se...## Description
Add the 4 God Item Seals quests, not the god items (although I wouldn't complain if you do)
## Rationale
Fun long quests with cool rewards
## Additional Information
Would need to adjust or remove the maximum number of Seals.
Wiki page info: https://wiki.originsro.org/wiki/God_Items_Quest
Maybe make them like floating rates, only active for a period of time every few weeks.https://gitlab.com/originsro/originsro/-/issues/3156Guild Storage Logs data access via API2022-04-25T14:28:10ZCoƓ-KyGuild Storage Logs data access via API> ## Description
> As a guild leader and developer, I would like the ability to write a Discord bot that tracks items taken from guild storage.
> Add a way to retrieve data from guild storage logs (in/out move / by who)
> Could be throu...> ## Description
> As a guild leader and developer, I would like the ability to write a Discord bot that tracks items taken from guild storage.
> Add a way to retrieve data from guild storage logs (in/out move / by who)
> Could be through API
>
> ## Rationale
> Able to log >100 actions in guild storage for an external use (database or discord channel)
>
> ## Additional Information
> In addition to https://gitlab.com/originsro/originsro/-/issues/2950 (Make guild storage on CP viewable for anyone that has access ingame.)https://gitlab.com/originsro/originsro/-/issues/3155Filter for Mob Database in Control Panel to Exclude "Not Naturally Spawning" ...2022-01-14T09:31:46Zquall3Filter for Mob Database in Control Panel to Exclude "Not Naturally Spawning" Mobs.https://gitlab.com/originsro/originsro/-/issues/3154kafra/zonda warper at juno for hugel2022-01-14T09:23:37ZSindkafra/zonda warper at juno for hugelcan we get kafra warp or atleast zonda at juno for hugel?can we get kafra warp or atleast zonda at juno for hugel?https://gitlab.com/originsro/originsro/-/issues/3153Move smile Assistance NPC in Morroc2022-03-17T01:36:41ZXellieMove smile Assistance NPC in MorrocThis npc makes it so hard to click on the kafra, please move him like... 3 tiles to the right
158,97 -> 158,97
![image](/uploads/9058d3433d3b74709ccecc77c0a8ad90/image.png)This npc makes it so hard to click on the kafra, please move him like... 3 tiles to the right
158,97 -> 158,97
![image](/uploads/9058d3433d3b74709ccecc77c0a8ad90/image.png)KreuzbubeKreuzbubehttps://gitlab.com/originsro/originsro/-/issues/3152Please add Hugel singles/dual race-specific dialogue2022-01-14T14:03:29ZscalpelPlease add Hugel singles/dual race-specific dialogue## Description
Please add singles and dual race indicators in NPC dialogue to help differentiate the types of Hugel races.
## Rationale
When a race is finished, it can be confusing whether or not you were participating in a single or du...## Description
Please add singles and dual race indicators in NPC dialogue to help differentiate the types of Hugel races.
## Rationale
When a race is finished, it can be confusing whether or not you were participating in a single or dual race. Knowing which race you just finished lets you know immediately which race NPC to try next after exiting.
## Additional Information
![race_dialogue](/uploads/6835ce052925ee3119ee6c7e036f8f1c/race_dialogue.jpg)
Instead of "Monster 5 is the winner of this race!", please add a descriptor, like "Monster 5 is the winner of this **Singles** race!"
"If you wagered on Monster 5 in this **Singles** race, talk to the Medal Distributor to receive your prize!"
"Please remember that we can distribute Prize Medals for only 5 minutes after each **Singles** race."
![More_race_dialogue](/uploads/965f70befc649e0021e133c107f56d71/More_race_dialogue.jpg)
"Please leave the **Singles** Race Arena before this 5 minute period elapses. Thank you."https://gitlab.com/originsro/originsro/-/issues/3151New command preventks2022-01-14T08:44:59ZJJJJNew command preventksIt would work exactly the opposite as noks, it would prevent you from dealing damage to monsters tagged by other people.It would work exactly the opposite as noks, it would prevent you from dealing damage to monsters tagged by other people.https://gitlab.com/originsro/originsro/-/issues/3150Ninja Stone "Quiver"2022-11-23T04:16:29ZNorskNinja Stone "Quiver"## Description
While arrows (in quiver) and bullets (in cartridges) can be stored in order to save space and weight, the elemental stones from Ninjas cant.
**Arrow**
- Arrow Weight - 0.1-0.3
- Quiver Weight - 25
- 500 Arrows would be ...## Description
While arrows (in quiver) and bullets (in cartridges) can be stored in order to save space and weight, the elemental stones from Ninjas cant.
**Arrow**
- Arrow Weight - 0.1-0.3
- Quiver Weight - 25
- 500 Arrows would be 50, 100 or 150 Weight, so the quiver is only 50%, 25%, 16% of the weight it contains inside
**Bullet**
- Bullet Weight - 0.2
- Cartridge Weight - 25
- 500 Bullets would be 100 Weight, so the carttridge is only 25% of the weight it contains inside.
**Stone**
- Stone Weight - 1
- No storage possibility
## Rationale
So while Archer and Gunslinger Classes can't carry a lot of weight (same as Ninja), they have the possibility to save some weight due to quiver/cartridges mechanic. So while all classes use the ammunition to perform certain skills, consume them and else it can't be used, Ninja is the only class who has not the benefit of weight saving. Since the weight of a stone is 5-10x times higher, probably "quiver" with 100-200 stones would make sense.
My suggestion would be as follow:
- Stone Weight - 1
- Stone Box - 75 while containing 150-200 stones. This would save at least 50% of the weight.
**Stones:**
- 7521 Flame Stone
- 7522 Ice Stone
- 7523 Wind Stone
## Additional Information
Similar to #2417 but different approach.Zulf BracketZulf Brackethttps://gitlab.com/originsro/originsro/-/issues/3149Biochemist modification.2022-11-23T03:34:09ZIgnite~Biochemist modification.Implement Twilight IV. Allows brewing 200 Blue pots at a time.Implement Twilight IV. Allows brewing 200 Blue pots at a time.Zulf BracketZulf Brackethttps://gitlab.com/originsro/originsro/-/issues/3146remove "destroy guild" from guest permissions2022-01-11T03:11:49ZXellieremove "destroy guild" from guest permissionsNo reason a guest should be able to do this anyway.No reason a guest should be able to do this anyway.https://gitlab.com/originsro/originsro/-/issues/3145Slow Poison Animation broken2022-03-17T01:37:12ZXellieSlow Poison Animation broken
Slow Poison animation comes up with huge white boxes on all player clients
Already rebirthed and can't post a screenshot
Slow Poison animation comes up with huge white boxes on all player clients
Already rebirthed and can't post a screenshotKreuzbubeKreuzbubehttps://gitlab.com/originsro/originsro/-/issues/3144Add skill "Magnum Break" to /mineffect or reduced visual effects2022-01-08T23:10:11ZAaron AAdd skill "Magnum Break" to /mineffect or reduced visual effectsThis skill adds a lot of screen clutter in woe and isn't reduced by "reduced visual effects" on the launcher, /mineffect, or /mineffect2.This skill adds a lot of screen clutter in woe and isn't reduced by "reduced visual effects" on the launcher, /mineffect, or /mineffect2.https://gitlab.com/originsro/originsro/-/issues/3143Pre-Trans Castle Rotation2022-01-10T10:13:41ZAaron APre-Trans Castle RotationPre-Trans castle needs to rotate every 2-4 weeks to keep things fresh. There's no reason to play in the same castle for more than 4 weeks in a row when there's 20 different castles.Pre-Trans castle needs to rotate every 2-4 weeks to keep things fresh. There's no reason to play in the same castle for more than 4 weeks in a row when there's 20 different castles.https://gitlab.com/originsro/originsro/-/issues/3142Ban TaeKwon Kid from Pre-Trans WoE2022-03-17T17:29:54ZAaron ABan TaeKwon Kid from Pre-Trans WoETaeKwon Kid is not supposed to exist during Pre-Trans WoE.TaeKwon Kid is not supposed to exist during Pre-Trans WoE.https://gitlab.com/originsro/originsro/-/issues/3140Babies wearing Christmas Suit become normal size2022-01-09T01:18:49ZscalpelBabies wearing Christmas Suit become normal sizeBaby character sprites change to normal size when donning Christmas Suit.Baby character sprites change to normal size when donning Christmas Suit.