OriginsRO issueshttps://gitlab.com/originsro/originsro/-/issues2020-01-25T17:58:32Zhttps://gitlab.com/originsro/originsro/-/issues/1756Assassin Dagger description incorrect2020-01-25T17:58:32ZVlinAssassin Dagger description incorrectAssassin Dagger's description is currently outdated, still reflecting the pre-trans "nerf" of the dagger.
> Maximum SP & HP bonuses are replaced in this episode with the following original bonus: SP + 30
It currently functions with it...Assassin Dagger's description is currently outdated, still reflecting the pre-trans "nerf" of the dagger.
> Maximum SP & HP bonuses are replaced in this episode with the following original bonus: SP + 30
It currently functions with its original description:
> Slightly increases Attack Speed. Maximum SP + 15% Maximum HP + 20%
> bonus bMaxHPrate,20; bonus bMaxSPrate,15; bonus bAspdRate,2; bonus bAtkEle,Ele_Dark;Episode 10.2 (SL/SG)https://gitlab.com/originsro/originsro/-/issues/1755Marionette Control not working as intended2020-01-31T00:59:11ZVlinMarionette Control not working as intendedCurrently, Marionette Control is using **base + job** stats on the receiver's side to calculate the bonus stats instead of just **base**.Currently, Marionette Control is using **base + job** stats on the receiver's side to calculate the bonus stats instead of just **base**.Episode 10.2 (SL/SG)HaruHaruhttps://gitlab.com/originsro/originsro/-/issues/1751Homunculus + Cart bug2020-01-04T19:38:35ZVlinHomunculus + Cart bug## Summary
A bit surprised this hasn't been submitted an issue already, correct me if it has.
There is currently a bug in which if you try to put items in your cart via alt + right click, your homunculus will veer to the left and comple...## Summary
A bit surprised this hasn't been submitted an issue already, correct me if it has.
There is currently a bug in which if you try to put items in your cart via alt + right click, your homunculus will veer to the left and completely stop attacking mobs and cease functioning with the AI momentarily. This happens in town also, but is most noticeable while fighting mobs, as it also tends to mob drop the owner while running to the left (which is my biggest pet peeve with this issue personally.)
For the record, I am using the mirAI that comes with oRO.https://gitlab.com/originsro/originsro/-/issues/1750Add a guaranteed drop chance2020-01-03T18:44:27ZCasey HamiltonAdd a guaranteed drop chanceIt should not take 3 giearth cards to get 1 elven ears and 2 sting cards for a glove. I suggest as a QoL enhancement there be a soft cap on the drop rate chance. By this, I mean that if I kill 10,000 (or some other number higher than th...It should not take 3 giearth cards to get 1 elven ears and 2 sting cards for a glove. I suggest as a QoL enhancement there be a soft cap on the drop rate chance. By this, I mean that if I kill 10,000 (or some other number higher than the % drop rate chance) monsters, if I have not gotten elven ears then the next mob is a guaranteed drop. This may be controversial, but if someone kills 10,000 giearths, I believe they have earned those ears.https://gitlab.com/originsro/originsro/-/issues/1749Request for increasing the visible area size from 14 cells to 16+ cells.2020-02-12T15:59:49ZERequest for increasing the visible area size from 14 cells to 16+ cells.## Description
<!-- Describe after this lin ein detail the enhancement you suggest (if applicable). You may also attach screenshots or other files if you wish -->
Requesting that the visible area size (how many squares away from a player...## Description
<!-- Describe after this lin ein detail the enhancement you suggest (if applicable). You may also attach screenshots or other files if you wish -->
Requesting that the visible area size (how many squares away from a player can they see) be increased from 14 squares to maybe 16 or more squares? I know increasing something like this would increase the load on the servers, but maybe the servers are good enough to handle an increase.
## Rationale
<!-- Describe after this line what benefits your suggestion would bring -->
It would make it a lot less jarring when walking around fast and having monsters only come into sight after getting very close to your character.
At the resolution I like playing at (1920x1080), if I zoom all the way out, there are usually about 16 cells to the north and south of my character before the screen ends, and not 14. I think 14 cells is just slightly too short.
## Additional Information
<!-- Insert after this line any additional notes you wish to add -->https://gitlab.com/originsro/originsro/-/issues/1746Would be nice to have a 44kHz audio sample rate/bit rate option instead of th...2020-12-16T16:37:26ZEWould be nice to have a 44kHz audio sample rate/bit rate option instead of the default 22kHz audio.## Description
<!-- Describe after this lin ein detail the enhancement you suggest (if applicable). You may also attach screenshots or other files if you wish -->
I understand that OriginsRO uses an older client, but it'd be nice to have...## Description
<!-- Describe after this lin ein detail the enhancement you suggest (if applicable). You may also attach screenshots or other files if you wish -->
I understand that OriginsRO uses an older client, but it'd be nice to have the option for a 44kHz audio mode instead of the default 22kHz.
![oconf01](/uploads/8b3ccee5923fbacc3f4e64738f2ebbdb/oconf01.png)
![oconf02](/uploads/b7c3c8ba4ba0b16d94a6a2492db1cf03/oconf02.png)
You can really tell the difference between songs played in 22kHz and 44kHz.
Try testing it out yourself by typing /bgm in game to turn on a background song, then turn it off with /bgm, then immediately play that same song on whatever modern mp3 playing software you have by going into your BGM folder.
Certain instruments in the songs get so muffled by the poor 22kHz audio quality that they become almost impossible to hear.
## Rationale
<!-- Describe after this line what benefits your suggestion would bring -->
Let's face it. For audiophiles, having only 22kHz audio quality in 2020 is like only having a 800x600 aspect ratio in 2020. I'd certainly appreciate the better audio quality as I'm sure many others would.
## Additional Information
<!-- Insert after this line any additional notes you wish to add -->
There is a program out there known to force older clients to run at 44kHz audio, but I feel like this shouldn't be the only option for people who want better audio quality in their RO, especially since that program in question does other things that could be seen as cheating.https://gitlab.com/originsro/originsro/-/issues/1744Homunculus cooldowns are not refreshed on resurrect2020-01-29T22:12:23ZscalpelHomunculus cooldowns are not refreshed on resurrect## Summary
Homunculus skills with long cooldowns do not refresh on death and resurrect. They do refresh on rest + call, but not on resurrect.
## Steps to Reproduce
1. Call Lif and use Mental Charge
2. Let Lif get killed
3. Resurrect Li...## Summary
Homunculus skills with long cooldowns do not refresh on death and resurrect. They do refresh on rest + call, but not on resurrect.
## Steps to Reproduce
1. Call Lif and use Mental Charge
2. Let Lif get killed
3. Resurrect Lif and attempt to cast Mental Charge againEpisode 10.2 (SL/SG)https://gitlab.com/originsro/originsro/-/issues/1743Make guild storage input/output log viewable to guild leader on the CP2020-10-10T18:38:17ZRoxyMake guild storage input/output log viewable to guild leader on the CPIt would make theft much more difficult to accomplish.It would make theft much more difficult to accomplish.Episode 10.3https://gitlab.com/originsro/originsro/-/issues/1742Baby super novice max job level is 502020-01-01T23:26:33ZscalpelBaby super novice max job level is 50Super novices that have been adopted are limited to max job level 50 as opposed to the normal job level 99 of the super novice class.Super novices that have been adopted are limited to max job level 50 as opposed to the normal job level 99 of the super novice class.https://gitlab.com/originsro/originsro/-/issues/1740Remove Costume's Level & Class Restrictions2019-12-31T22:14:07ZMethod ManRemove Costume's Level & Class Restrictions## Description
<!-- Describe after this lin ein detail the enhancement you suggest (if applicable). You may also attach screenshots or other files if you wish -->
Remove Costume's Level & Class Restrictions
## Rationale
<!-- Describe a...## Description
<!-- Describe after this lin ein detail the enhancement you suggest (if applicable). You may also attach screenshots or other files if you wish -->
Remove Costume's Level & Class Restrictions
## Rationale
<!-- Describe after this line what benefits your suggestion would bring -->
It would benefit players who's not into PvM or WoE that only likes to look good in-game and hopefully would attract others to play to game because of this feature.
## Additional Information
<!-- Insert after this line any additional notes you wish to add -->
On further note, having a restriction at a costume doesn't make sense because it doesn't give anything (Stat/Def) at all other than making you look good.https://gitlab.com/originsro/originsro/-/issues/1739Homunculus Name Changge2019-12-31T07:06:38ZPhear MeiHomunculus Name ChanggeI would like to request a name change for my homunculus. Wanted to change it from Edwaaard to Cool Whip. If it is possible of course, thanks in advance.I would like to request a name change for my homunculus. Wanted to change it from Edwaaard to Cool Whip. If it is possible of course, thanks in advance.https://gitlab.com/originsro/originsro/-/issues/1736Case sensitivity when searching storage2020-09-05T23:21:21ZNicoCase sensitivity when searching storage## Description
Case sensitivity when searching the storage broke in the recent update. It would be nice to bring it back, at least optionally.
An elegant solution, if implementable, would be to disregard case sensitivity when a user ent...## Description
Case sensitivity when searching the storage broke in the recent update. It would be nice to bring it back, at least optionally.
An elegant solution, if implementable, would be to disregard case sensitivity when a user enters lower case letters, but require matching upper case letters. This would maintain the ease of not having to use capitalisation if you don't want to, but also reintroduce the added precision of being able to use them, all while not having to specify options elsewhere. That way "fly" would return Dragonfly, Butterfly and regular Fly wings, but "Fly" would only return Fly Wings.
## Rationale
Case sensitivity is a helpful tool to quickly search the storage with short letter combinations. Case sensitivity allows users to use the search term "Rag" to find a Ragamuffin Manteau, without having to scroll through half a dozen items that have D**rag**on in their name, and to use "Cro" to find a Crown that's not burried beneath all manners of S**cro**lls.Episode 10.3https://gitlab.com/originsro/originsro/-/issues/1735Increase Weight Limit to 70%2019-12-31T22:17:55ZVaahn Eon AlexandrosIncrease Weight Limit to 70%## Description
<!-- Describe after this lin ein detail the enhancement you suggest (if applicable). You may also attach screenshots or other files if you wish -->
This was a late addition in officials, weight limit was increased to 70% f...## Description
<!-- Describe after this lin ein detail the enhancement you suggest (if applicable). You may also attach screenshots or other files if you wish -->
This was a late addition in officials, weight limit was increased to 70% from 50%.
## Rationale
<!-- Describe after this line what benefits your suggestion would bring -->
Benefits all players especially those without str stats, keeping recovery up until 69% weight capacity
## Additional Information
<!-- Insert after this line any additional notes you wish to add -->https://gitlab.com/originsro/originsro/-/issues/1727Cannot log into account2019-12-26T11:28:30ZJonCannot log into accountHi,
I am unable to log in into my account. I had some check done where GM asked me to submit screen shot and I it is related. However, the check was succesful and he said all good. Please lket me know what happened there.Hi,
I am unable to log in into my account. I had some check done where GM asked me to submit screen shot and I it is related. However, the check was succesful and he said all good. Please lket me know what happened there.https://gitlab.com/originsro/originsro/-/issues/1726marionette control bug exploitation2020-01-21T11:58:53ZShellymarionette control bug exploitationAfter the recent patch Marionette Control no longer works as it was during the first 2 months after episode 10.1 release (trans update). As it was stated by a GM, using Marionette Control with curse/quagmire status to gain extra stat poi...After the recent patch Marionette Control no longer works as it was during the first 2 months after episode 10.1 release (trans update). As it was stated by a GM, using Marionette Control with curse/quagmire status to gain extra stat points was a bug.
With the Marionette Control + curse/quagmire combination it was possible to achieve up to 95% success rate for brewing White Condensed Potions. With such success rate every brewing attempt would net on average 5 ranking points.
After the patch, the success rate decreased by 6-8%. Even by being very optimistic and assuming 90% brewing chance, the gain would only be around 3.8 rank points per attempt. Even with the most optimistic assumptions, the abuse of this bug would net more than 20% rank point gain per brewing attempt as opposed to brewing without it. And I'm not even talking about the zeny gain for having higher success chance ...
From TOS - Topic VI.3. Bugs and Exploitation
> If an exploitable bug is found in game, any players knowing about it have to report the issue through our Bugtracker, in private form, as explained in the Bugtracker guidelines. If any abuse of the bug in question is to take place, the perpetrator may be banned relatively to the severity of the abuse. This is extended to those who fail to report someone else exploiting a bug. **Not knowing it is a bug and not a game mechanic is not valid as an excuse.** In case of doubt, better to report it anyways, or ask a Game Master.
>
> Punishments for bug exploits are almost always a permanent ban on all related accounts and IPs. Deals are sometimes made to unban, at the Administrators' sole discretion, depending on the situation, and the information the player has to offer in exchange.
As this behavior was a result of a bug i suggest retroactively deducing ranking points from alchemists that abused this bug by at least 20%.https://gitlab.com/originsro/originsro/-/issues/1724Incorrect calculation on the Status Effects page on OriginsRO's wiki.2020-01-20T17:09:42ZEIncorrect calculation on the Status Effects page on OriginsRO's wiki.## Description
<!-- Describe after this lin ein detail the enhancement you suggest (if applicable). You may also attach screenshots or other files if you wish -->
Incorrect calculation on the Status Effects page on OriginsRO's wiki.
Unde...## Description
<!-- Describe after this lin ein detail the enhancement you suggest (if applicable). You may also attach screenshots or other files if you wish -->
Incorrect calculation on the Status Effects page on OriginsRO's wiki.
Under where it says "Glossary" everything is correct except for the following line:
LD = Level Difference (cstBaseLvl - tarBaseLvl)
It should read "(tarBaseLvl - cstBaseLvl)" instead from what I've calculated. Having it the other way around seems wrong and would cause some sc_def2 calculations to decrease status resistances when it should have increased them, or would increase them when it should have decreased them.
## Rationale
<!-- Describe after this line what benefits your suggestion would bring -->
Well I just think this adjustment could help people who were just as confused as I was make sense of these calculations better. Nothing major important here.
## Additional Information
<!-- Insert after this line any additional notes you wish to add -->https://gitlab.com/originsro/originsro/-/issues/1722Amistr's Castling cooldown timer2020-01-20T17:13:05ZChromeAmistr's Castling cooldown timer## Description
I'd ask if it is possible to add a cooldown timer for Amistr's castling, because i was wondering why i couldnt use it frequently i checked here and i read in https://gitlab.com/originsro/originsro/issues/1346 that the skil...## Description
I'd ask if it is possible to add a cooldown timer for Amistr's castling, because i was wondering why i couldnt use it frequently i checked here and i read in https://gitlab.com/originsro/originsro/issues/1346 that the skill got a 130s cooldown.
## Rationale
It would Show the alche when s/he can use the skill again, especially when one wants to use it for mobbing in partyshttps://gitlab.com/originsro/originsro/-/issues/1721Updating Monster of the Day List2020-02-02T20:47:39ZScythelikeUpdating Monster of the Day ListHello everyone,
since we have Rebirth now, I think the MotD-List should be updated.
Everyone with a Party above 90/95 goes to Bio3 anyway.
Leveling places like Nif2 can't compete at all, so Loli Ruri and Bloody Murderer should be unba...Hello everyone,
since we have Rebirth now, I think the MotD-List should be updated.
Everyone with a Party above 90/95 goes to Bio3 anyway.
Leveling places like Nif2 can't compete at all, so Loli Ruri and Bloody Murderer should be unbanned imo.
Also I don't think that Orc Archers make a big impact on the exp/min while leveling at High Orcs.
Additionally, we should ban monsters with a long respawn time.
The Paper, Poisonous Toad, Evil Nymph etc. aren't farmable at all when there's more than one person one the Map.
Even the Dragon Tail/Nine Tail map is horrible during MotD, but at least they respawn on other Maps.
And increasing the min. Exp from 1k to 1.5 or 2 should be discussed too, as most low lvl chars are lvling at Wolfs/Porcellio or are leeching themselves at Geo's.Episode 10.2 (SL/SG)https://gitlab.com/originsro/originsro/-/issues/1720As an API user, I can query for the Monster of the Day2022-04-25T14:29:57ZScuttleMashAs an API user, I can query for the Monster of the Day## Description
An API REST endpoint that allows querying for the MotD information (id, name). Ideally, unauthorized.
## Rationale
This addition would allow for automating the reporting of the MotD in communication channels (Discord, ......## Description
An API REST endpoint that allows querying for the MotD information (id, name). Ideally, unauthorized.
## Rationale
This addition would allow for automating the reporting of the MotD in communication channels (Discord, ...). In my guild, this is often done manually and (depending on the monster) creates a surge in activity.
## Additional Information
An endpoint for other server 'states', like floating rates, could be used in a similar vein. If this request goes through, it might open up options for other reporting automation.https://gitlab.com/originsro/originsro/-/issues/1719Homunculus - Can't use skills if SP equals skill cost2020-01-29T22:12:23ZRebellionHomunculus - Can't use skills if SP equals skill cost## Summary
Homunculus cannot cast skills if their SP equals to the cost of the skill. A Not Enough SP message will show up in chat instead.
## Steps to Reproduce
1. Log in as alchemist with homunculus (e.g. Vanil) and press alt+R to ke...## Summary
Homunculus cannot cast skills if their SP equals to the cost of the skill. A Not Enough SP message will show up in chat instead.
## Steps to Reproduce
1. Log in as alchemist with homunculus (e.g. Vanil) and press alt+R to keep track of his SP
2. Have Vanil Cast skills until his current SP equals the cost of any skill (or use his sp to the max and wait for him to regen that amount)
3. When having sp equal the cost of skill, have him cast that skill
4. Notice that it was not cast and red message popped up in chat instead
## Actual result
The spell does not cast if Homun has exact SP value of the skill.
## Expected result
Homun values of SP are not rounded up so that homun can use skills as long as his SP equals the cost of the skill.
Issue is easier to notice on low levels of homuns since with higher levels and sp regen it's more difficult to have equal value of skill cost as current sp.
## Additional Information
Screenshot shows the message twice - once when tried to issue cast command manually and once, when Vanil tried to cast it again right after.
The cost of Carpice at lvl 5 = 30Sp
### Character Information
Rebele Flamele - alchemist; Homun - Vanil
### Notes
<!-- insert after this line any additional notes you wish to add -->
![screenOriginsRO-live000](/uploads/025b45466f6a7f5e021294e02fb694b8/screenOriginsRO-live000.jpg)Episode 10.2 (SL/SG)