Experience Bonus
Description
-Reapply experience bonuses in biolabs 3.
-Instead of 1 MOTD, have 4 MOTD.
-Triple MOTD experience (versus double)
Rationale
I am assuming biolabs 3 was nerfed because it was the 1 stop shop for high level characters. Everyone would go there and no where else.
I think having an exception experience table for biolabs 3 can cause confusion for new players, and also would it not be better to boost experience for other maps, and leave biolabs 3 as is?
The current problem with MOTD is the MOTD selection is often a useless monster that even with the bonus, does not have good exp, nor does the map it spawns on have any good loot/drops, this type of MOTD is not worth your time to farm. When the MOTD happens to be a good monster, everyone and their mom drops what they are doing and the entire server shows up on the map, which creates a new problem, with the overcrowding you find yourself unable to find any monsters, your kill rate is drastically reduced, making it not worth your time to farm the MOTD map yet again.
My suggestion allows for players to have up to 4 options. If one map is super popular, chances are one of the remaining three can be either good loot or good experience. In addition, every day players can see up to 4 choices, and go after the mob that their class can efficiently kill, which also helps divide up the player base across up to 4 MOTD maps, rather than everyone on a single map.
Additionally, tripling MOTD experience can sometimes make it so that these boosted maps may be more efficient than biolabs, and also puts more MOTD monster selections into the "worthwhile" category.