Tags

Tags give the ability to mark specific points in history as being important
  • v1.0.0-alpha13

    e4a17d92 · Port to Godot 4.1 as a GDExtension! · Jul 22, 2023
  • v1.0.0-alpha12

    51c7a79f · Update to Godot 3.5.2 and attempt to fix the contextual menu patch · Mar 31, 2023
  • v1.0.0-alpha11

    78caf905 · Sync only position from physics engine in move_and_collide(), move_and_slide()... · Jan 08, 2023
  • v1.0.0-alpha10

    2242249c · Fixes #28: Add something to the README.md about tile maps · Dec 21, 2022
  • v1.0.0-alpha9

    8b0a85a2 · Adds div_rounded(), giving a little more precision to log() and exp() · Aug 26, 2022
  • v1.0.0-alpha8

    71ee2e84 · Attempt to fix issue with multiple providers and Apple signing [build godot] · Apr 25, 2022
  • v1.0.0-alpha7

    9922f964 · Fixes #18: Restore the ability to configure the broadphase cell size in project settings · Mar 26, 2022
  • v1.0.0-alpha6

    72ea94c4 · Attempt to MacOS Editor build and sign Windows and MacOS editors [build godot] · Mar 16, 2022
  • v1.0.0-alpha5

    addaff05 · Add SGFixed.move_toward() function · Feb 25, 2022
  • v1.0.0-alpha4

    815b22e6 · Update copyright in README for 2022 also · Jan 27, 2022
  • v1.0.0-alpha3

    0c10a4b0 · First pass at adding some API documentation · Dec 11, 2021
  • v1.0.0-alpha2

    0d57b88b · When copying from physics position to node position, treat it as a global position · Nov 11, 2021
  • v1.0.0-alpha1

    4b71cf52 · Build and release via GitLab CI · Oct 13, 2021