Dungeoneer Rule Fixes and Mods
The Dungeoneer card game by Atlas Games is fun, but the rules can be complex. You shouldn't let that scare you away from a great game, though.
So that it doesn't, I've written this translation for people who want to play Dungeoneer but find the rules daunting.
What Do I Download?
You should download PDFs (for computer screens or for print) and EPUBs
(for mobiles and ereaders) from the
Everything else in this repository is source code for the documents; only download that if you are interested in modifying what I've done.
If you have questions, feel free to ask.
Everything below this line is for nerds, or the nerdcurious:
This repository includes:
a "translation" (a re-write from pro gamer to normal human) of the standard Dungeoneer rules. This is not a mod, it's the rules, written to be user-friendly.
a single-player mod adapted from some fellow users of boardgamegeek.com. It's in a separate file called
solo.xmlbut since I have re-organised and clarified it, my version does contain some parts of my general re-write.
brand new rules for solo (can easily be adapted for two-players). This happens to currently use the Dungeoneer card set, but in the future I may develop cards or software for it such that it can be its own game.
You can't miss it, and the sources are clearly marked.
Source Code (Docbook)
The rules are written (or transcribed, you might argue in the case of the solo rules) in docbook because markdown is broken. There, I said it.
If you want to argue with me on that, roll a d6 and add the complexity of your document to your total. Send me the results; if you win, we'll talk. If I win, it's time for you to learn XML.