1. 07 Jan, 2019 17 commits
  2. 06 Jan, 2019 7 commits
  3. 04 Jan, 2019 6 commits
  4. 03 Jan, 2019 3 commits
    • sofar's avatar
      Remove remote media compatibility mode. (#8044) · cf224c9d
      sofar authored
      The fallback code shouldn't be needed and is a remnant of the GET
      method that old media servers use. Clients using it are likely
      to just waste bandwidth and having to download the media again
      through the normal transfer from server method. The most reliable
      method is to get all missing textures therefore from the server
      directly and not spam the remote media server with 404s.
      cf224c9d
    • SmallJoker's avatar
      Proselytize the network. Use IEEE F32 (#8030) · bba4563d
      SmallJoker authored
      * Proselytize the network. Use IEEE F32
      * Remove unused V2F1000 functions
      bba4563d
    • Paramat's avatar
      CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000) · ceacff13
      Paramat authored
      Previously, when the CSM restriction 'LOAD_CLIENT_MODS' was used a
      client was still able to add CSM code to 'builtin' to bypass that
      restriction, because 'builtin' is not yet verified.
      
      Until server-sent CSM and verifying of 'builtin' are complete, make
      'LOAD_CLIENT_MODS' disable the loading of builtin.
      
      Clarify code comments and messages to distinguish between client-side
      modding and client-side scripting. 'Scripting' includes 'builtin',
      'modding' does not.
      ceacff13
  5. 02 Jan, 2019 1 commit
  6. 31 Dec, 2018 2 commits
  7. 30 Dec, 2018 1 commit
  8. 28 Dec, 2018 1 commit
  9. 26 Dec, 2018 1 commit
  10. 24 Dec, 2018 1 commit