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# **Aztec Rework - [ ] version 0.0.4**
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## DISCLAIMER - Please Read
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> Numbers aren't definitive and probably not well balanced yet. Most of numbers are arbitrary_
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## **Updates**
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---

### [ SkullKnight ]

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> _SkullKnights are now produceables from the Temple ! Cost is changed because now you need to produce them._
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- [x] Cost : changes from **[ 250 ![alt text](Images/Coin.png "Coin") ]** to **[ 100 ![alt text](Images/Food.png "Food") / 150 ![alt text](Images/Coin.png "Coin") ]**  
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- [x] Upgrades : You need to research **Champion** and **Legendary** upgrades,  avaiable in the new **[Temple]**
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- [x] can now be produced in **[Temple]**.
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---

### [ WarriorPriest ]

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- [x] cost changes from **[ 200 ![alt text](Images/Coin.png "Coin") ]** to **[ 80 ![alt text](Images/Food.png "Food") / 120 ![alt text](Images/Coin.png "Coin") ]**  

- [x] can now be produced in **[Temple]**
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- [ ] can only be produced one by one.
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---

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## [ Shipments ]
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- [x] Remove **[SilentStrike]** Shipment. It is now a technology to research, **[NocheTriste]**.
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    > _Note : already too much shipments to improve Coyote's stats._
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- [x] **[GoldenCities]** : **[ 1500 ![alt text](Images/Coin.png "Coin") ]**, Team deliver a **[Temple]** construction and increase maximum build limit by 1 for Age 4. Enable **[WarriorPriest]** production for the players.
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- [x] **[TripleAlliance]** : similar to Inca's American Allies, give access to Zapotec & Mayans for Age 1.
    > _Note : not really historically accurate, but at least it was implied with the already existing shipments the original devs gave to the aztecs._
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- [x] **[TempleofCoatlicueSupport]** (Arrow Knights shipment) now grants also a X3 additional bonus versus Artillery (X8 total).
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- [x] **[TempleofXochipilliSupport]** (Puma Lancers shipment) reduced to 6 spearmen, reduced cost to  **[ 500 ![alt text](Images/Coin.png "Coin") ]**.
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> _Will be updated in further releases_
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---
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## News
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### [ Temple ]

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Building, Maximum of 2.
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> _Note : Aztecs have already access to Nobles Hut, a strong defensive building. They don't need a stronghold. So I went to an approch of an economic/military building, with unique production and more researches, bringing fun and crucial decision to the game._
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- [x] Each Temple generates **[ 3 ![alt text](Images/Coin.png "Coin") ]** per second.  
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    > _Note : Since of the rework, Aztecs will require way more gold than before. This is probably interesting enough for either the player to defend those buildings, or the enemy to destroy them in first place._
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- [x] Cost set to **[ 150 ![alt text](Images/Food.png "Food") / 250 ![alt text](Images/Wood.png "Wood") / 450 ![alt text](Images/Coin.png "Coin") ]**
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- [x] Temple will get 1 upgrade for its HP in Age 4
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- [x] Big Button **[MexicasWillPower]** : Reduce training Time of all aztec's infantry by 33%.  
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> _Note : either the value is too strong, or the cost is too high. This value will probably change, since the dance of fertility already gives a lot of reduce time. My goal is to avoid depending of this dance in lategame, since you should have better dances to do._
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Age 3 :
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- [x] Allows the production of **[SkullKnight]** and **[WarriorPriest]**.
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- [x] Allows the research of **[SonOfQuetzacoatl]** and **[NocheTriste]**.
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- [x] Allows the research of **[TlalocBenediction]** or **[TlalocAbundance]**
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Age 4 :
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- [x] Allows the upgrade of **[ChampionSkullKnight]**
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- [x] Allows the research of **[MightyTemple]** to increase Temple HP by 30 %.
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- [x] Allows the research of **[TezcatlipocaMassacre]** or **[HuitzilopochtliProtection]**
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> _Note : Choice Technology is a technology where you chose either A or B, kind of a reference to Age of Mythology. This will be unique to Age of Empires 3 and maybe isn't in the spirit of the game. But I still like the idea, whereas you can choose whatever you need, but you will be permanently affected by this, with no coming back. Since it also has a malus side, looking for making them free to research. Another way would be reducing their cost and removing the malus_
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Age 5 :
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- [x] Allows the upgrade of **[LegendarySkullKnight]**
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---

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### [ Son of Quetzacoatl ]
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Technology, avaiable in age 3.  
**[ 550 ![alt text](Images/Food.png "Food") ]**

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- [x] Increases RangedArmor by 0.2 for the **[Warchief]**.
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- [x] Placeholder Image set to Ixtilton
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    > _Note : This upgrade might see some rework, but I like the idea of the Aztec's warchief being again a huge threat._
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---

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### [ Mexica's Will Power ]
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Big Button, avaiable in age 4.  
**[ 750 ![alt text](Images/Coin.png "Coin") ]**
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- [x] Reduce training time of all Aztec infantry by 33% (even **[SkullKnights]**).
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- [x] Placeholder Image set to Maya Calendar
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---

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### [ Noche Triste ]

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Technology, avaiable in age 3.  
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**[ 600 ![alt text](Images/Food.png "Food") / 200 ![alt text](Images/Coin.png "Coin") ]**
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- [x] Stealth enabled for **[CoyoteRunner]**.

- [x] **[CoyoteRunner]** and **[JaguarKnight]** can't be slowed.
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- [x] Placeholder Image set to Frappe Silencieuse
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---

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### [ Tezcatlipoca Massacre ]
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Choice Technology, avaiable in age 4.

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- [x] Cost set to **[ 400 ![alt text](Images/Food.png "Food") ]** and **[ 200 ![alt text](Images/Wood.png "Wood") ]**
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- [x] All Military Units get **[ +25% attack ]** but lose **[ -10% HitPoints ]**. Disable **[HuitzilopochtliProtection]**.
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- [x] Placeholder Image set to Cult Of The Dead
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### [ Huitzilopochtli Protection ]

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Choice Technology, avaiable in age 4.

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- [x] Cost set to **[ 200 ![alt text](Images/Food.png "Food") ]** and **[ 400 ![alt text](Images/Wood.png "Wood") ]**
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- [x] All Military Units get **[ +25% HitPoints ]** but lose **[ -10% attack ]**. Disable **[TezcatlipocaMassacre]**.
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- [x] Placeholder Image set to Maya Cotton Armor
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---

### [ Tlaloc Benediction ]

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Choice Technology, avaiable in age 3.
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- [x] Cost set to **[ 350 ![alt text](Images/Wood.png "Wood") ]** and **[ 350 ![alt text](Images/Coin.png "Coin") ]**
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- [x] **[Farm]** gets **[ +25% rate ]**, but **[Plantation]** gets **[ -10% rate ]**. Disable **[TlalocAbundance]**.
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- [x] Placeholder Image set to Zapotec Food of the Gods
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### [ Tlaloc Abundance ]

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Choice Technology, avaiable in age 3.
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- [x] Cost set to **[ 350 ![alt text](Images/Food.png "Food") ]** and **[ 350 ![alt text](Images/Wood.png "Wood") ]**
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- [x] **[Plantation]** gets **[ +25% rate ]**, but **[Farm]** gets **[ -10% rate ]**. Disable **[TlalocBenediction]**.
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- [x] Placeholder Image set to Zapotec Cloud People
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---

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## Notes / Todo

- [ ] Building construction of temple set to Fort Animation (see if possible to set)

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- [ ] JPK & Coyoteman 20% less speed when stealth

- [ ] wrong image for triple alliance
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Templates :  
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**[ x ![alt text](Images/Food.png "Food") ]**
**[ x ![alt text](Images/Wood.png "Wood") ]**
**[ x ![alt text](Images/Coin.png "Coin") ]**
**[ x ![alt text](Images/Population.png "Population") ]**  
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**[ x ![alt text](Images/Food.png "Food") / x ![alt text](Images/Coin.png "Coin") ]**