Autoresolution Stage 1
From the features page:
Foremost in our feature set is our concept of Auto Resolution. This feature will allow player actions to affect objects over which they may not necessarily have control. The principle is very simple. When a player attempts an action which directly affects an authorized object, that action is sent as a message to our servers. If a Game Master is present, the message is sent to him for approval. When enabled, Auto Resolution will automatically approve the action, and the game state will be updated. Of course, we’re not the first ones to think of this, d20pro has this feature, but our feature will do so much more:
- Our unique history viewer will allow a Game Master to undo unwanted actions quickly.
- Auto Resolution can be enabled on a player by player basis. This feature allows you to control which players can have their actions automatically resolved or to stop trouble-making players from affecting everyone’s
- Auto Resolution works with player to player actions allowing players to affect each other when the Game Master is not online
- Our unique feedback system notifies the player when an action has been undone.
- Our system has a redo option for times when a player has corrected the action. This redo will allow them to preserve their original results.
- Our system will allow the Game Master to edit the action if something has been forgotten. This feature is useful for situations when a buff was forgotten, or the game has some house rule for which the action has not accounted.
This issue will track the initial discussion, requirements analysis and MVP implementation of this central feature.
The slack channel dedicated for it is: #feature-autoresolution