Linking Sickness
As a counter for how strong a Nexus-style age can be, making players progressively more sick when linking in rapid succession would be interesting.
Each link would increment a per-player (or per-entityLiving) sickness counter.
Upon reaching and/or sustaining certain thresholds, different effects are applied to the player.
Possible effects:
- Poison
- Nasuea
- Hunger
- Direct damage
- Fire (not default)