Skip to content

Linking Sickness

As a counter for how strong a Nexus-style age can be, making players progressively more sick when linking in rapid succession would be interesting.

Each link would increment a per-player (or per-entityLiving) sickness counter.

Upon reaching and/or sustaining certain thresholds, different effects are applied to the player.

Possible effects:

  • Poison
  • Nasuea
  • Hunger
  • Direct damage
  • Fire (not default)
To upload designs, you'll need to enable LFS and have an admin enable hashed storage. More information