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Skill bonuses should not be changed and checked

I don't like the removal of skill specialization. The mod forces all values to 1.0 and then ensure no other mod changes it:

        and core.getGMST("fSpecialSkillBonus") == 1.0
        and core.getGMST("fMajorSkillBonus") == 1.0
        and core.getGMST("fMiscSkillBonus") == 1.0

I don't understand why, I love specialization and it works great with NCGD. Moreover, for players who like to play long games, it's is very usefull to set high values to those GMST. I personally doubles all standard values.