Suggestion: add a text message when opening tomb (or bookcase, etc) that contains loot
Noticed in Infra Arcana 9/28/21 master Windows build 61e57fdf.
From a conversation with Martin in these YouTube comments, after he saw in the video that I had opened a tomb and neglected to loot it, and I mentioned that it hadn't even occurred to me that I could perform a new bump action on the tomb after opening it--and also possibly the empty-looking tomb icon helped me assume there was nothing more there:
"Oh! Or have the text message when you open the lid also say something like "There appears to be something inside" if there's loot in it--and that sort of message could also be a useful clue when opening other openable and lootable things, like bookcases.". That's a nice idea!
The tomb opening--with text message--occurs at 27:33 in the video. The message read:
I attempt to push the lid. The lid comes off. The air suddenly feels colder. [space]
The "The air suddenly feels colder" is already a contents-related message, signifying that an invisible monster came out of the opening tomb. A further message regarding loot would have to work with that somehow, so that the warning of the danger is still clear, and the hint of the loot isn't forgotten, and neither is missed in having to hit [space] possibly multiple times. Could the "I attempt to push the lid" be omitted?
With wild rewriting, something like:
The lid crashes aside. A chill fills the air. Something remains within. [space]
Other containers I can think of having encountered so far: chest, bookcase, alchemist's workbench(?). (I don't think I've had monsters pop out of any of those.)
