BuildGDX:    
    Bilinear filtration for palette emulation mode
    Palette emulation soft shading option
    XInput gamepads support (windows only)
    Update libgdx to version 1.13.0, jinput to 2.0.10, lwjgl to 3.3.3
    Rebind "ESC" in keys configurations is fixed for menu_toggle func
    Mouse sensitive option is textfield now (instead of slider from 0 to 2)
    Set "useHighTiles" and "useModels" parameters back to true by default when new config is created (affect on skyboxes)
    Crash fix when delete all save files and trying to save new one (Index -2 out of bounds for length 0 MenuSlotList.onEnter(MenuSlotList.java:493)
    Crash fix when game has 1 demo with "randomly" playback mode (FatalError: IndexOutOfBoundsException[BuildGame]: Index -1 out of bounds for length 1)
    Crash fix in Polygdx renderer when load map with broken sectors (ru.m210projects.Build.Render.GdxRender.Tesselator.initZoids(Tesselator.java:191))
    Midi isOpen() now checks sequencer to fix exception: javax.sound.midi.MidiUnavailableException: MIDI IN receiver not available
    Software renderer set resolution check (resolutions bigger than 4096x3072 isn't supported)
    
    OSX sky rendering is fixed
    OSX resolution changing is fixed
    Changed input method algorithm (attempt to fix OSX input)
    BloodGDX:
         Fixed loading extra data in savegame files (after remove support of old dos saves)
    DukeGDX:
         Improved con addon finding (when definevolumename is not defined, but definelevelname is)
         DK / RR setMapInfo index protect
         DK / RR genspriteremaps() corrupted lookup.dat doesn't close the port now
         DK / RR sndPlayMusic with oggmusic crash fix
    TekwarGDX:
         Fixed crash: ru.m210projects.Tekwar.Teksnd.playCDtrack(Teksnd.java:183)
    WangGDX:
         Leave vehicle fix in map2
    LSPGDX:
         Show exits on automap doesn't crash the game when not in a game mode