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Skies break when switching to classic renderer

If you switch from PolyGDX or Polymost to the classic renderer in-game, the sky will not follow your view. This makes it possible to see the skybox repeat, which is jarring. This will be fixed upon restarting BuildGDX.

scr-Crude_Oil-0000 scr-Crude_Oil-0001 scr-Crude_Oil-0002

Edited by Mow Cat
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