Shop and Upgrade Rework
The shop, when argumentless should function fairly the same as now. If an argument is passed, the first argument should be the command buy/price/list(default) and the second the upgrade identifier, such as luck or stamina. Buying an upgrade should ask for confirmation and display the amount of currency the upgrade costs. A third argument can be passed, the amount of upgrades they want to buy, being able to buy multiple at once. The confirmation should be a dialogue controlled by either a message or reaction.
The upgrades themselves aren't very interesting at the moment, need to rework their effect formulae and think of new upgrades.
- Shop Rework
- Upgrades Rework