Verified Commit 36e3c609 authored by Andrew Kravchuk's avatar Andrew Kravchuk
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added changelog

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# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [Unreleased]
## [0.0.1] - 2020-04-10
### Added
- Aseprite format parser.
- Viewport handling routines.
- A* algorithm.
- Config subsystem built on top of [liballegro APIs](https://liballeg.org/a5docs/5.2.0/config.html).
- Simple engine demo.
- Means of visual debugging.
- Simple event loop built on top of [deeds](https://github.com/Shinmera/deeds) library.
- Support for loading assets from zip files.
- Utilities to easily parse binary files.
- Some data structures, including simple-vector of dynamic size, priority queue and sparse-matrix.
- Log subsystem built on top of liballegro APIs.
- Proper (not like the [last time](https://awkravchuk.itch.io/darkness-looming)) isometric <-> orthogonal conversion maths.
- Functional 2D renderer.
- Sprite batching subsystem.
- Stateful movable sprites.
- Simple ECS implementation.
- Tiled format parser.
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