Split glyph contours in up/down segments for skylines
Originally reported by: hanwen
This reduces the amount of skyline input coming from glyph outlines by
2x.
benchmark for arguments: input/regression/mozart-hrn-3
raw data: {'ff2061b518': [2.72, 2.69, 2.71], 'e8212e15e2': [2.7, 2.68, 2.69]}
Version ff2061b518: Create skylines directly from glyph outlines.
e8212e15e2 - Split glyph contours in up/down segments for skylines
med diff -0.020000
med diff -0.738007 % (e8212e15e2 is faster)
benchmark for arguments: -I carver MSDM
raw data: {'ff2061b518': [51.83, 51.99, 52.05], 'e8212e15e2': [51.27, 51.2, 51.48]}
ff2061b518: Create skylines directly from glyph outlines.
e8212e15e2 - Split glyph contours in up/down segments for skylines
med diff -0.720000
med diff -1.384882 % (e8212e15e2 is faster)
https://codereview.appspot.com/569700043
Original URL: https://sourceforge.net/p/testlilyissues/issues/5940