operator* allows premultiplication of a Quaterniond by a scalar and returns invalid results
Submitted by ada..@..il.com
Assigned to Nobody
Link to original bugzilla bug (#758)
Version: 3.2
Description
The following code should either not compile or give v1 = 4 * v2
Quaterniond q1 = Quaterniond::Identity();
Vector3d v1 = 4 * q1 * Vector3d::UnitZ();
Vector3d v2 = q1 * Vector3d::UnitZ();
Instead we get:
v1
0
0
0
v2
0
0
1